Soldier intended map made during Jump Jam 2024
Soldier T5/6 | Demo T3/4 (?)
Map Download:
https://mega.nz/file/jxhFhRqC#WVhpvgg16aFcQHjSt6I_O-FmmJhO56p9FHW4-zVNWuI
(Version 1b)
Showcase:
1. The spacing for this is really awkward and i wasnt able to beat it
2. I found this jump very very unintuitive. I was trying to go over the teleporter at the top, and its spaced for t3 walls. Overall i think it has potential if it gets respaced and the detailing makes intended more intuitive.
3. the line in the ramp made me think i was supposed to prefire first. More intuitive detailing would make this fine.
4. Banger jump if it gets respaced. I am always too fast for my sync on the ramp even with heavy stapping. I usually get 1700+ off the wallsync and have to stap to almost stopping and still miss my rocket. Move the ramp farther away and make the ramp steeper.
5. This feels like a bad copy of geronimo 5 start with geronimo 6 end. I feel like all thats added is a sync speedshot and that makes the jump even worse IMO. If you change it to just a SS it would be better IMO. but it seems unoriginal in that regard.
6. add playerclips. This jump is extremely fun and very good.
7. classic high t4-t5 wallshot jump. Good.
8. feels pretty boring and repetitive. forcing intended will be nightmare fuel.
9. this jump is fun, but needs work. I would make the distance closer so you dont have to wait so long for your bundle. i would also add an " indicator line" of some sort and remove the giant beam which is blocking the view of the bundle. Make the ramp steeper/ change hwo the jump is entered to get more consistant speed. I was consistently getting 1360+ off the ramp and always need to stap hard. . I would prevent the player from being able to fall on the golden teleport after failing the jump. Good work banger jump with a little work.
9: i found a strat to shoot the very top of the red square and when the last rocket reaches over the beam ctap into it. Maybe this could help you make a nicer "indicator line"
the Overall lighting of the map makes it hard to see sometimes since it blends all the colors together. Maybe try some contrasting textures or a brighter more whiteish light.