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garf · 8 · 366

garf

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Soldier t6 map made for jump jam 2024 focused on walls.
10 jumps
4 bonuses (will make b1 someday)
all of the bonuses are t6
The map is in dev textures, fullbright and I will most likely tweak/add some jumps in the future a little.

Jump 3 is gonna be removed so dont play it
i forgor to anticheat b5 so dont triple at the start please :D

Here's the download for latest version (rc4):  https://drive.google.com/file/d/1crIWq7lQGz8epdehZP-mceASDovzD-EA/view?usp=drive_link

older versions:
notes about jumps:
Spoiler (click to show/hide)

If you have a banger idea you can give it to me!!!!!!!

Any feedback except "too hard" is welcome :D



« Last Edit: July 15, 2024, 03:58:39 PM by garf »


Finn91

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Walls

Jumps 2 and 4 were cool and much more original than everything else
I suppose everything works well tho, it's your classic height wall map, can't tell about spacing me bad

But ye more jumps like 2 and 4 would be cool imo


ShadowOfLight

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Please change textures
Jump 1:
Playerclip isnt flush with 2nd last wall
Jump 2:
Kinda weird but when I got used to it pretty fun
Maybe make blue wall teleport trigger or something, kinda hard to get back to start
Jump 3:
Fine but felt a lot easier than jump 1, teleport destination is kinda fked tho
Jump 4:
End felt a bit far
Jump 5:
Pretty fun but had no clue what to do at first. Also dont see a point having the end be so far from the skips, doesnt really add any value to the jump imo
Jump 7:
So much up, hard to suddenly gain enough distance on last wall to end
Jump 10:
Didnt try for too long cuz textures were killing me but seems fine, end seems far but thats given

b1: quint killed me :(


garf

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Please change textures
Jump 1:
Playerclip isnt flush with 2nd last wall
Jump 2:
Kinda weird but when I got used to it pretty fun
Maybe make blue wall teleport trigger or something, kinda hard to get back to start
Jump 3:
Fine but felt a lot easier than jump 1, teleport destination is kinda fked tho
Jump 4:
End felt a bit far
Jump 5:
Pretty fun but had no clue what to do at first. Also dont see a point having the end be so far from the skips, doesnt really add any value to the jump imo
Jump 7:
So much up, hard to suddenly gain enough distance on last wall to end
Jump 10:
Didnt try for too long cuz textures were killing me but seems fine, end seems far but thats given

b1: quint killed me :(

i want to make the map playable before detailing it, wont be able to update for a week cuz holiday

Jump 2 - no idea where to put the reset + if i make it bigger you will slide into it
jump 3 - how is it fucked?
jump 4 - might move that jump a bit forward in the map
jump 5 - go slower than you think on the end to maintain height, also the jump feels incomplete without it
jump 7 - thats intened, i dont want you to gain speed, also i like up
b1 - hurtme -999999
thank for feedback :D





ShadowOfLight

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Might be kind of a meme but you can make a button you shoot with shotgun to reset. The current reset isnt a big deal though.

https://streamable.com/5dx3wo
Here I was getting stuck sometimes (holding w and crouch the whole time)


garf

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Might be kind of a meme but you can make a button you shoot with shotgun to reset. The current reset isnt a big deal though.

https://streamable.com/5dx3wo
Here I was getting stuck sometimes (holding w and crouch the whole time)

A button seems very funny i will try that and that tele destination was prob moved to be flush with the ground by accident  when i was fixing a coordbug idk


garf

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updated to rc3

changes:
made the textures less bad imo
last was a lot harder than the rest of the map so i buffed l1 l3 l4 l7 l8 and nerfed l9 because its too annoying to do that well
random other improvments in spacing

i have like 3 more jump ideas but i dont feel like hammering rn


garf

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updated to rc4

changes:
removed jump 7 and made a new one (jump 9(last was still hard af so i made a jump close in difficulty))
fixed bad texture scaling
moved 2 walls forward by 32hu (wow incredible spacing improvment)
« Last Edit: July 02, 2024, 01:43:29 PM by garf »