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jump_hakkapeliitta

sgt Bytheway

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A low t6 for soldier where every jump is done in 4 rockets or less. 15 levels, one bonus.
Any feedback is welcome, I probably won't be removing or replacing any jumps though

https://www.dropbox.com/scl/fi/9nf390se80sl3019szmha/jump_hakkapeliitta_a4.bsp?rlkey=b6dz68u6f1qfsfnolonuhm0m0&st=lfym0y8c&dl=0
Showcase:


« Last Edit: September 11, 2024, 01:07:11 PM by sgt Bytheway »


garf

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jump 1 : really hard compared to the rest of the start
jump 2 : not a fan of tight skips, but the jump is fine
jump 3 : not sure how many rockets i'm supposed to use, but you can easly recover on the wall (not sure how that would help but you can), i did 2 rockets with a corner boost, i feel the jump would be slightly better if the wall would be moved slightly lower
jump 4 : fine
jump 5 : really cool idea, the start is a bit annoying, grinding for a very specific ctap isnt very fun, but the rest is very pog
jump 6 : no regen for the second speedshot, i really dont like the first speedshot, idk why, the second speedshot could be replaced with a wallshot imo
jump 7 : really funny jump, nothing to say
jump 8 : if i'm supposed to wallshot after the telesync, then i really dislike weird walls like that and getting a good angle off the telesync is just boring
jump 9 : fine
jump 10 : disgusting, didn't even try finishing it, horrid
jump 11 : again just grinding for a good ctap, if the triple platform would be placed slightly closer i'd be cool
jump 12 : cool jump
jump 13 : "low t6" reminds me a lot of a jump on tilaskarot, i'd make the wall longer by like 300hu because there is little time to strafe
jump 14 : really dislike prefires where you have to aim at a very very small spot, really annoying to time the rockets with the strafe off the ramp, ended up doing a quad edgeshot
jump 15 : already tried doing something like this myself, ended up not adding it because its just very very annoying pogo, for anyone that hasn't grinded something like attached3 c3 l1 and l4 this would be absolute torture
bonus : worst nuclear bonus but here instead

the map feels like a very tight few rocket bonus made to annoy you with stupidly tight rockets and strafes
making something in so little rockets to be difficult is not hard, but making it good is near impossible, most people probably don't like grinding 2 rockets with a perfect strafe
would rate the map as low t7
also found b2 while noclipping..................... don't add that please


Mikko

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not map related but this comment made me laugh LOL


Zagrfige

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jump 1 : really hard compared to the rest of the start
jump 2 : not a fan of tight skips, but the jump is fine
jump 3 : not sure how many rockets i'm supposed to use, but you can easly recover on the wall (not sure how that would help but you can), i did 2 rockets with a corner boost, i feel the jump would be slightly better if the wall would be moved slightly lower
jump 4 : fine
jump 5 : really cool idea, the start is a bit annoying, grinding for a very specific ctap isnt very fun, but the rest is very pog
jump 6 : no regen for the second speedshot, i really dont like the first speedshot, idk why, the second speedshot could be replaced with a wallshot imo
jump 7 : really funny jump, nothing to say
jump 8 : if i'm supposed to wallshot after the telesync, then i really dislike weird walls like that and getting a good angle off the telesync is just boring
jump 9 : fine
jump 10 : disgusting, didn't even try finishing it, horrid
jump 11 : again just grinding for a good ctap, if the triple platform would be placed slightly closer i'd be cool
jump 12 : cool jump
jump 13 : "low t6" reminds me a lot of a jump on tilaskarot, i'd make the wall longer by like 300hu because there is little time to strafe
jump 14 : really dislike prefires where you have to aim at a very very small spot, really annoying to time the rockets with the strafe off the ramp, ended up doing a quad edgeshot
jump 15 : already tried doing something like this myself, ended up not adding it because its just very very annoying pogo, for anyone that hasn't grinded something like attached3 c3 l1 and l4 this would be absolute torture
bonus : worst nuclear bonus but here instead

the map feels like a very tight few rocket bonus made to annoy you with stupidly tight rockets and strafes
making something in so little rockets to be difficult is not hard, but making it good is near impossible, most people probably don't like grinding 2 rockets with a perfect strafe
would rate the map as low t7
also found b2 while noclipping..................... don't add that please
What do you mean no regen for the second speedshot on 6? It's a 4 rocket jump.
10 is a banger
I think the wall on 13 is fine if you strafe to one side the first time then turn on the second rocket, the end should maybe be a bit more generous, it's definitely at least t7 currently.


garf

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What do you mean no regen for the second speedshot on 6? It's a 4 rocket jump.
10 is a banger
I think the wall on 13 is fine if you strafe to one side the first time then turn on the second rocket, the end should maybe be a bit more generous, it's definitely at least t7 currently.

i did a wallsync on 6, so theres 2 rockets there + the strat and the 2 speedshots, that amount to 5 rockets and i didnt have regen
telewalls are fucking awful and adding more strafes in the form of a corner makes them even worse
didn't consider doing that because its kinda stupid but its works, still should make it slightly longer


Gourmet_Salad

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tried the map because the 4 rocket concept sounds cool but it ended up being way above my skill (for reference i only barely beat nefarious). I beat jumps 1 and 9, though I probably could have beaten some other jumps if i tried them longer but I quickly realized this is not the kind of map i'm good at. 9 is my sort of jump though o‿o.

I won't comment on most of the jumps mainly because i'm not good at them and thus have no valuable input

1: not hard once i got used to it, don't know what garf's talking about. the easiest jump imo. p.s. if you wanna fix the weird visibility thing the two glass textures are doing make one of them (probably the non-shootable one) a texture with $alphatest 1 instead of $translucent 1 (see "reversed depth")

8: if this is a wallshot, maybe the room could be extended left along with the end plat cus it seems you'll just end up slamming into the left wall otherwise -- unless it being awkward and tight like that is the whole point

9: cool jump. I'm guessing the first wall and ceiling is awkward the way it is to prevent cheese. I managed to hit it intended, but also if you do a somewhat specific deliberately crappy first wallshot, you can hit this with a wallsync on the second wall and ignore the third. if you want, you can replace the low ceiling with some bonkable glass panels instead, that would probably be better at enforcing the low angle cus if you bonk now you could kinda use it to your advantage (my head gently nudged the ceiling when i cheesed it) but if it's a glass panel you hit the front of it and just kill your speed


sgt Bytheway

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a4:
Added lighting and nonades, map is considered finished.
Added a link to a showcase in the main post