jump.tf Forums
Welcome B)

jump_bee

Kozen

  • Newbie
  • *
    • Posts: 12
    • Frags: +0/-0
    • View Profile
Tier 1 (I think) map inspired by HOI's jump_cow and jump_moo. Silly project just to make something a bit unusual. I tried my best to make extremely easy but not extremely boring. If the final strafe is considered T2 I'll nerf it. Not much else to say, except that lighting is a bit ugly. Too much light and it looks too yellow, too little and it's red.

Tell me if you see any textures behaving weirdly on any hexagon structure, the vertices make weird things sometimes.

Download: https://drive.google.com/drive/folders/12mGJO0r8TwynqTedNCgVp_OzK6Zfpfux?usp=sharing

Showcase:


spoc13

  • Novice
  • **
    • Posts: 57
    • Frags: +1/-0
    • View Profile
On the lighting front - you could adjust the amount and color of the light reflected by the textures. You could also add variety by adding empty honeycomb (replace barnblitz wood, its darker in color) or honeycomb with larvae. Depending on the type of bees you are thinking of, you could add different textures, like a greyish papery texture for paper wasps; or change up some of the elements to reflect the actual structure of beehives (search up 'Wild Comb' and you'll get some ideas I'm sure). If you can find bee models, or even overlays, those would be good additions too!

edit: The yellow and black hazard texture would also make for some variety. Mimic bee stripes.