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molly clingo

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hello jump fan's this is a t3 demo map i made for ecc. i changed a lot of the jumps so hopefully it plays better now. i also made it purple.

a2 download: https://www.dropbox.com/scl/fi/dg2yp3vo6ahjzvnjc4xfk/jump_beware_a2.bsp?rlkey=6qxqrqzpwoznf27pn79pihh3b&st=mixc90f4&dl=0


monster

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On level 8 you can wallbug and reload your stickies.

Other than that decent map  :)


riot

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Farmacist

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instead of nonade floors, use 128hu of playerclip with func_illusionary stacked ontop of it and have walls extend down into the playerclip. stickies getting eaten by nonade is annoying in general and will cause frustration when speedrunning.


Diabolical

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Fun map!
I agree that the nogrenade can be a problem, especially in this jump. I recommend lowering the floor and the nogrenade so that a single pre comfortably doesn't get disrupted, and I would also redesign the walls to be straight so you can comfortably wall pogo without getting wallbuged. 


molly clingo

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okkkk here's a3:
removed all nonade, this changed some spacings because i had to raise sections of the map
changed a connector (between jumps 8 and 9, it might be worse now idk)
polished some things (there is still jank tho)

a3 download: https://www.dropbox.com/s/hge0hx9hcr7zzb7/jump_beware_a3.bsp?st=zucezrlb&dl=0

thank's for all the feedback :]
i don't get wallbugged during the wallpogo sections so it's hard for me to test but i might have missed some walls and i don't play solider so if that's jank i wouldn't notice. i also can't hit wallbugs intentionally (skill issue), but i don't feel like the cheese pointed out by monster ruins the jump so i have left it as is (if ppl think otherwise i'll try to change it). there are some walls i can straighten in future versions, especially if wallbugs are annoying people.

instead of nonade floors, use 128hu of playerclip with func_illusionary stacked ontop of it and have walls extend down into the playerclip. stickies getting eaten by nonade is annoying in general and will cause frustration when speedrunning.
is there a reason to use playerclip? in this version i just moved the tele triggers up 128hu


Farmacist

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is there a reason to use playerclip? in this version i just moved the tele triggers up 128hu

In this case there wouldn't be any point of the playerclip, just a habit of mine  :-[

a3: The jumps that were previously using nonade feel much better to play now.

This is minor, but on some jumps the wire fence texture can be quite hard to see (https://imgur.com/a/TJcGmIo), maybe place a light near the floor to highlight the texture better or replacing the texture with something more visible from a distance (combineglass would probably be a good replacement).


washed up

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Hi, I found 2 small things that I think would be easy to fix.
https://imgur.com/a/l0tEkEj
The first thing is about a small bug that idk if only happens to me, the second is just a suggestion. I'm also not sure why one of the jumps has limited regen. It just seemed a little out of place when it's only that one.

I don't really play demo but I had fun playing this. I think it's really good.


molly clingo

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Hi, I found 2 small things that I think would be easy to fix.
https://imgur.com/a/l0tEkEj
The first thing is about a small bug that idk if only happens to me, the second is just a suggestion. I'm also not sure why one of the jumps has limited regen. It just seemed a little out of place when it's only that one.

I don't really play demo but I had fun playing this. I think it's really good.
oh yeah, i used propper on most the angled walls (including that pillar) because it stops wallbugs for the most part but sometimes it fucks up and lets stickies through. thanks for pointing it out, it's an easy fix. idk if there's a more elegant way to stop wallbugs without flattening everything :P
glad u enjoyed it anyway 8)