okkkk here's a3:
removed all nonade, this changed some spacings because i had to raise sections of the map
changed a connector (between jumps 8 and 9, it might be worse now idk)
polished some things (there is still jank tho)
a3 download:
https://www.dropbox.com/s/hge0hx9hcr7zzb7/jump_beware_a3.bsp?st=zucezrlb&dl=0thank's for all the feedback :]
i don't get wallbugged during the wallpogo sections so it's hard for me to test but i might have missed some walls and i don't play solider so if that's jank i wouldn't notice. i also can't hit wallbugs intentionally (skill issue), but i don't feel like the cheese pointed out by monster ruins the jump so i have left it as is (if ppl think otherwise i'll try to change it). there are some walls i can straighten in future versions, especially if wallbugs are annoying people.
instead of nonade floors, use 128hu of playerclip with func_illusionary stacked ontop of it and have walls extend down into the playerclip. stickies getting eaten by nonade is annoying in general and will cause frustration when speedrunning.
is there a reason to use playerclip? in this version i just moved the tele triggers up 128hu