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Jump_quick

Sere · 20 · 5212

Sere

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Jump_quick_a3 : https://www.mediafire.com/?bcla4a815a3qcea
Jump_quick_a4_preview: https://www.mediafire.com/?3lv359ycqgcqh7m
Jump_quick_a4: https://www.mediafire.com/?6u1ul2ub3jwea8j
Jump_quick_b1: https://www.mediafire.com/?l5mc062r43mp6k6
Jump_quick_b2: https://www.mediafire.com/?78bhi9bc9d63inf

Its still in alphabeta, and we have yet to add the Blue Bonus(added as of b1).
Some parts of the map need some detailing. Also, so many ways to cheat Jump 8 on Red  ::)(fixed about half of them).

Screenie 1: http://steamcommunity.com/sharedfiles/filedetails/?id=241157825
Screenie 2: http://steamcommunity.com/sharedfiles/filedetails/?id=240413207

Thanks to Dr. Gains and X1Acecombat for helping make the map
Thanks to Bobinsky and sqtl for testing the map

Thoughts, anyone?
« Last Edit: April 08, 2014, 10:09:18 AM by Sere »
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VoiDeD

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Also, if you are getting purple-black texture errors, use this command:
mat_specular 0
buildcubemaps
mat_specular 1
disconnect
sv_cheats 1
mat_reloadallmaterials
sv_cheats 0

aaaaaaaaaaaaa

This is something you guys should be doing before distributing the map, otherwise it'll lead to differing map errors depending on who built cube maps or not.


Sere

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Also, if you are getting purple-black texture errors, use this command:
mat_specular 0
buildcubemaps
mat_specular 1
disconnect
sv_cheats 1
mat_reloadallmaterials
sv_cheats 0

aaaaaaaaaaaaa

This is something you guys should be doing before distributing the map, otherwise it'll lead to differing map errors depending on who built cube maps or not.
K will fix and re-upload
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Sere

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Should be fixed now.
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Sere

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Map got extended like 4 times on Hell. Got some feedback, will be working on a4
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BQE

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Liked it!  I enjoy when maps build upon previous jumps - in this case, the hard side being harder versions of the easy side.


Exile

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Sere

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put trigger hurt
Where was it missing?
« Last Edit: March 24, 2014, 08:44:22 AM by Sere »
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


Sere

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a4 is out, check OP.
Fixes:
-Fixed green concrete textures not rendering correctly for some people(If you are stilling having trouble with those, typing mat_specular 0 in the console will fix it)
-Fixed exploits on red 8. Note: you can still triple off of the middle platform
-Corrected the credits
-Minor aesthetic changes
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


statyk

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This looks pretty <3

Will have to give it a try. And I think what Exile is saying is to put trigger areas around the map with the "trigger_hurt" function and make the "Damage" negative (I put -200, doesn't matter too much, just have it high) so you will constantly regenerate health. I haven't played the map yet, so I don't know if you have them or not, that's just what I'm guessing at the moment.


Sere

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Moving into Beta ;D.
buildcubemaps decided to function, so you don't have to use mat_specular 0 anymore.
Fixed a lot of glitches, and changed something on just about every jump. Also added a blue bonus, by Ace.
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ll

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The door at the end of jump 9 on the hard course teleports you into a wall in the middle of jump ten. Just a heads up.


Sere

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I'm confused, what did Aurora just say  :-\
@II, Apparently I uploaded an older b1. Will uplaod the correct version as b2 later today.
« Last Edit: April 07, 2014, 01:41:09 PM by Sere »
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Sere

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Fixed in b2  ;D

Also, watching ma3la fail blu 8 for like 15 minutes was priceless.
« Last Edit: April 07, 2014, 09:39:02 PM by Sere »
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci