fairly new to this whole mapping thing but I've been messing around on this for a week or two and I've gotten to the point where some feedback would help a lot.
Anyway on to the important stuff.
-20 Jumps
-Easy/Intermediate ish? difficulty
Things i'm not 100% sure about.
-Order of the jumps, made them as they came to mind so i'm not sure how well the map flows in terms of difficulty.
-Regen sounds, I tried adding jump_benroads_a1_level_sounds.txt to the bsp using pakrat but it did not seem to work so the map will have regen sounds until I can figure out how to fix it.
Download (.RAR):
(a5) (not a .rar)
http://www.mediafire.com/download/px5z1j40bdyovb1/jump_benroads_a5.bsp(a4)
http://www.mediafire.com/download/h6986meu57htn6t/jump_benroads_a4.rar(a3)
http://www.mediafire.com/download/z4xyismvljv2rf1/jump_benroads_a3.rar(a2)
http://www.mediafire.com/download/1sm73alcmopb4b1/jump_benroads_a2.rar(a1)
http://www.mediafire.com/download/21oyalti49f842a/jump_benroads_a1.rarScreenshots:
http://puu.sh/7VLsH.jpghttp://puu.sh/7VLo1.jpghttp://puu.sh/7VLqe.jpgBig thanks to Stimpack and Wari for helping me a bunch with this.
Changelog ish thing
A1
-Initial release
A2
-Adjusted tele heights on most jumps
-Added regen triggers all throughout map
-Added another tele brush to jump one so you would not need to fall as far
-Labeled start/level select
-Numbered jumps in map and in level select.
-Added jump 11-15
-Considering adding a few bonus jumps that don't quite fit with the main series of jumps.
-Redid startroom
-Added end room w/ cappoint
-Redid level select to add bonus section
-Added Bonus 1 (from Wari)
A3 (in progress)
-Added new extra silly bonus jump
-Fixing regen triggers to be more effective
-Added jump 16-20
-Added drexens timer
-Added another silly bonus
-Added last bonus
-Stimpack clipped over all the func_brushes to fix some issues
A4
-Redid level select room
-Made many of the jumps less precise
-Redid jump 5
-attempted to do some nodraw stuff on jump 9, idk how to fix the rest so it doesnt look like shit
-Extended a bunch of platforms into walls
A5
-Redid all levels to make them more visually appealing
-Added full regen for levels that could not be cheated
-Redid jump 15
-Cleaned up some jumps (Shorted end platforms, fixed out of place textures)
-Cleaned up OP as there was a lot of outdated shit
-Made jump 6 secret replaced with new jump
-Reordered all levels to fit a difficulty curve more
-Fixed the surf rings on bonus 2 to be omnidirectional (I hope?)
-Didn't fix cubemaps heh
A2 will see release after I finish 15 jumps or monday night, whatever comes quicker.A3 will probably come after I finish jump 20 and do a bit of polishing up on the map. A5 will see release once I get the jumps rearranged to have a better semblance of skill curve