I thought the map name was jump_bentrods :|
While I would like to make this map less shitty, I probably will not be since I fucked up in so many ways since I basically used this to (kind of) learn hammer. Many things are off the grid and I actually cannot properly open the .vmf file anymore so this map will be staying at a5 forever most likely. All the stuff about stickies is because I made every brush on the map a func_brush and that prevents stickies from well sticking to anything. I did it so that I wouldn't have to deal with shadows but looking back it caused way more problems than it "solved". This also causes you to randomly get stuck on walls and jumps 18/20 are probably the biggest examples of this since they can get pretty annoying.However I am starting work on jump_benroads2 and I plan on taking some of my favorite jumps and improving and expanding on their concepts. Since I have learned a fair bit about mapping I imagine this will be much nicer overall and I will probably make a new thread soonish once I have a few more jumps finished. If you're interested in testing stuff please add me on steam. edit: if you wanna see fucked up spacing try the secret jump behind the big wall on jump 15.
I think I tried doing that in the past and the map would not compile anymore. If anybody wants to decompile the map and try that I wouldn't really care if you released it as a6 or final as long as you told me what you changed. Here is somewhat of a preview of the map so far, currently on 5 jumps and I'm probably going to release a1 once I have
Quote from: Benroads on June 11, 2015, 03:18:22 PMI think I tried doing that in the past and the map would not compile anymore. If anybody wants to decompile the map and try that I wouldn't really care if you released it as a6 or final as long as you told me what you changed. Here is somewhat of a preview of the map so far, currently on 5 jumps and I'm probably going to release a1 once I have Please for the love of god tell me that this time you didnt make all the surfaces nostickypleaseit might actually be fun to run as demo this time
Quote from: Melon on June 12, 2015, 08:14:17 AMQuote from: Benroads on June 11, 2015, 03:18:22 PMI think I tried doing that in the past and the map would not compile anymore. If anybody wants to decompile the map and try that I wouldn't really care if you released it as a6 or final as long as you told me what you changed. Here is somewhat of a preview of the map so far, currently on 5 jumps and I'm probably going to release a1 once I have Please for the love of god tell me that this time you didnt make all the surfaces nostickypleaseit might actually be fun to run as demo this timePeople actually want to get rid of the thing that makes this map unique and hard for demo?? I say keep it the way it is tbh