Tempus Jump NetworkI’m very excited to introduce the Tempus Jump Network, now entering a public beta. Our aim is to grow a group of tightly integrated servers based on the Tempus timer by Jayess. The last 2 months we have been working to modify his Surf timer, which he has been working on since late 2012. Once out of public beta, we aim to work with existing server owners to have servers available in each region.
Our focus when modifying the timer has been to create a clean, highly functional but strongly reliable system that can be accessed from multiple servers, as well as potentially in a browser. A very brief outline of the major Tempus features are:
- Player profiles with soldier and demo sections
- Player points and rankings
- Times and points for: Full map runs, course runs and bonus runs (completion and top 10 scaling)
- Tier (1-6) system for all courses and bonuses, for both soldier and demo
- Map information panel with creator, top times, and tier ratings
- Highly detailed HUD that is fully customisable and also can be turned off
- Cross server integration such as WR announcements or admin messages
This is only a brief run-down of the system we have in place, and are looking to grow. There are several key decisions we have had to make, which I will outline below, and am happy to take feedback about:
Timer supports Soldier and Demo onlyAll map times, points and rankings are for soldier and demo only. Of course players can still switch to other classes and use !s / !t and !regen functionality, however runs will not be recorded. We have done this to keep the timer as functional and clean for what is the clear majority of users. Reworking the timer to support additional classes would require an overhaul of the existing system and leave us with a much messier interface.
Timer does not support regen timesFollowing a similar approach as above, regen times would not only clutter the interface, but also leave us with a dilemma about points. Giving regen-on runs no points in our view made them obsolete, and would unnecessarily split up jumping efforts. Only runs with regen-off (unless Tempus detects regen is needed, which it will auto-switch on) will produce a run time and points
Timer will only be available in Tempus networkWe will be contacting and working with server owners who we feel we can establish a trustworthy relationship to build this network. Having this timer open-source is not an option for us. The integrity of the database, functionality of each server and zones/tiers for maps all rely on a well controlled and managed network. We would much rather have a smaller list of servers that we can 100% rely on to be functional, than having the database and timer functionality under threat.
Public BetaNow we need your help to test/break things! We currently have a small Australian server running this timer, and we will look into setting up a US test server. The database currently has about 165 maps all zoned up, majority with difficulty tiers assigned. I’ll be making threads of things that we are looking to get feedback about (Points system, syncs on run starts, etc).
For any questions or feedback, feel free to post here or:
Add myself:
http://steamcommunity.com/id/Rob_busch/or
Add Zato (Director of Memes):
http://steamcommunity.com/profiles/76561198045479800Lastly I'd like to give a massive shoutout to Jayess for all the work he has put into this, and trusting us random TF2ers with this timer. This is by far the most advanced timer in TF2, so we are really fortunate that he has offered to modify it.