jump_hopstep T1 - > T2(Not easier than beef)
jump_purecio T1 - > T2(Not easier than beef)
jump_beefmas T1 - > T2(Surprisingly, not easier than beef)
jump_acepogo T2 - > T3(Wallpogos, down, up, abit challanging.)
jump_allstars T2 - > T3(Prefire / triples, low cieling, awkward as fuck)
jump_jurf_a2 T2 - > T3(last jump)
jump_seven T2 - > T1(only single stickys required)
jump_abuq T3 - > T0 (The quint jump is impossible)
jump_aviator T3 - > T4(Water jump, low regen, health problem, T4'ish.)
jump_azure_v2 T3 - > T4(Hard map in general, in adition to that long and awkward)
jump_elysium_fn T3 - > T5 (Last jump has low regen, requires shooting two doors and basicaly impossible without someone shooting the buttons for you)
jump_dystopia T3 - > T2(Beside lag, there's nothing T3 about it.)
jump_foundation T3 - > T4(Extremely long, few airpogo jumps)
jump_heavy_b1 T3 - > T2(Why was that even t3)
jump_housebeta T3 - > T2(Same as above)
jump_noob2_ab T3 -> T4(Hard in general, short yet 2nd to last, 5th jump are T4)
jump_wallclimb_v1alpha T3 -> T2(singles, doubles, short map, nothing that is merely T3)
jump_up T3 -> T4(Couple of hard jumps that requires good airpogo skills)
jump_turnip_v2 T3 -> T4(The jump after the strafe reminds jump 19 on tpn. Has
more ammo but longer and lower cieling)
jump_toxic_v6 T3 - > T2(Doubles, singles)
jump_ultra_alpha T4 - > T5(Contains an insane mixture of skills and luck. Mostly luck. but T5)
jump_sharp_b3 T4 - > T3 (Beside one percision vertical it requires nothing more than doubles and vertical)
jump_wolf T4 - > T3 (Nothing that requires more than basic demo skills)
jump_shiver T4 - > T5 (Not sure if it's not even T6, but some jumps are really advanced.)
jump_edgebug T5 - > T6 (Few jumps require long airpogos, and edgebugs in general)
jump_sync T5 - > T6 (insanely long airpogos)
All suggestions apply to demoman