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Map List and Tier Feedback

Rob123 · 90 · 59664

Grandpa

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How about, everything is T0, and we just fight over times, since points are gay.


flo

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flo

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Jump_4starter_rc1, c2 should be t2 and c3 should be t3.

t1 is a map like jump_rush, a bit of walljumping and strafing. The red course is more than that.

As for the green course, i think it can be compared in difficulty with jump_adventure c4. The green course is a bit harder but they should both be t3 in my opinion.


Oatmeal

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All for soldier:

internal t4
destinaton t3

cube (the version on tempus)
c1 - T2
c2 - T2
c3 - T3
c4 - T4
« Last Edit: December 16, 2014, 12:01:24 PM by Oatmeal »


Rob123

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BQE

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I move that jump orange be t1.  Currently is t2.  Gives same points as completing course 2 of baqu (9 easy jumps vs 14 medium-ish jumps shouldn't be the same points in my opinion).

I realize that completing a map gives more points than completing courses, but I think this specific case is one worth looking at. 


Exile

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xHappy-

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Er.....I don't really understand for this.
jump_nmontion_v8
C1 = T2
C2 = T3
Map = T4 [Should be T3]  ???


Farewell -lt

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All suggestions apply to demoman :

jump_cheval : T2 -> T3 (some jumps are really awkward)
jump_momentum : T4 -> T2
jump_gateway : T5 -> T3 (Overhealth was added, makes jump way easier)
jump_homie : T5 -> T6 (MAYBE. This has to be discussed with more experienced jumpers. Last seems very hard)
jump_sync : T6 -> T5 (two pipetricks and some basic verts. Verts are t3, pipetricks are t5 (reference : jump_titan B1))


879m

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gateway is t4 imo, soldier skip lvl is very annoying and awkward for demo
sync pipetricks both have to be really good, i reckon t6
homie idk
i thinks theres some tier guidelines that tempus uses, having them here would be nice


Peace

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jump_homie : T5 -> T6 (MAYBE. This has to be discussed with more experienced jumpers. Last seems very hard)
jump_sync : T6 -> T5 (two pipetricks and some basic verts. Verts are t3, pipetricks are t5 (reference : jump_titan B1))

homie is a good t5 because you can bhop last and get half way down.
titan is just a tripple prefire conpaired to a double pipe prefire.


Melon

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All suggestions apply to demoman :

jump_cheval : T2 -> T3 (some jumps are really awkward)
jump_momentum : T4 -> T2
jump_gateway : T5 -> T3 (Overhealth was added, makes jump way easier)
jump_homie : T5 -> T6 (MAYBE. This has to be discussed with more experienced jumpers. Last seems very hard)
jump_sync : T6 -> T5 (two pipetricks and some basic verts. Verts are t3, pipetricks are t5 (reference : jump_titan B1))

Even if you do it legit, homie last really isn't that difficult. It's just repeating the same timing over and over. Sync, on the other hand, is definitely a t6 with the pipetricks, especially 16.


Farewell -lt

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Tempus Tier guide :

T3 : For regulars jumpers, Short airpogos, triple sticky jumps.
T4 : For experienced jumpers, Uncrouched and crouched airpogos
T5 : For Veteran jumpers, high precision airpogos
T6 : Pushing the limits of jumping, Extremely consistency and technique

jump_cheval, jump_momentum : I think everyone agrees the changes made on this ones
jump_gateway : There is only one difficult jump, and I guess it is in the "short airpogos" section (T3)
jump_homie : I guess you're right on this one, should stay T5, didn't know you could bhop last
jump_sync : I don't think pipetricks requires "Extremely consistency and technique" imo. As a regular/experienced jumper, this is the only T6 I've done.

+ : jump_competitive, b1 T1 -> T2

Thanks a lot for your answers !
« Last Edit: May 22, 2015, 11:22:40 AM by Farewell -lt »


Rob123

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Thanks for feedback, changed the following so far, and may change more of them later:
- Nmotion solly now shows as T3
- Momentum changed to T3 for demo, level 5 is too hard for T2
- Competitive B1 Demo changed to T2
- Cheval as demo changed to T3
- Gateway C2 as demo changed to T4


Melon

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jump_cool -> t3 (demo)
just to move things along
its not that hard but it has some wallpogos and verts