jump.tf Forums
Welcome B)

Map List and Tier Feedback

Rob123 · 90 · 59677

Balls

  • Novice
  • **
    • Posts: 85
    • Frags: +0/-0
    • View Profile
I don't know if it's appropriate for me to comment regarding my own map - however I don't think jump_vex is as hard as jump_kusok, and both are listed as T4!

The feeling from some players is that kusok should be T5, as people seem quite comfortable that vex is T4.


TomSinister

  • Novice
  • **
    • Posts: 66
    • Frags: +0/-0
    • View Profile
There is no way jump_grimace is t4 for soldier. Jump 9 is like something out of squared; it took me ~45 minutes to beat just that one jump. Also, the map only has 27 completions.

I think jump_grimace fits solidly in the upper half of t5.


HyperDan

  • Advanced
  • *****
    • Posts: 807
    • Frags: +0/-0
  • Retired Jumper; 2014-2021
    • View Profile
What the fuck is Tier -1 meant to be?

If 0 is impossible then what would that even mean?


Rob123

  • Moderator
  • Intermediate
  • *****
    • Posts: 159
    • Frags: +0/-0
    • View Profile
Kusok is T5 for soldier, maybe we changed that between when you posted and now. I assume you mean soldier, if not let me know.

Grimace changed to T5 - I've done the map myself but I think I tend to underrate wallpogo stuff, T5 is probably better

T-1 is incomplete - i.e. we haven't decided on a tier for it yet


Vexon

  • needs to stop posting
  • *
    • Posts: 1289
    • Frags: +0/-0
  • :}
    • View Profile
Vex should be t-4 imo
5:01 PM - john | jump.tf: 👌


SALSAA

  • Intermediate
  • ***
    • Posts: 162
    • Frags: +0/-0
  • pipetrick connoisseur
    • View Profile
Just a quick question, why are the SDM bonuses T3? There isnt any overheal available on the bonuses (unlike the version i downloaded from these forums) and the only way to be able to complete them is to pipetrick, airpogo, or double pre with some airpogo involved. I feel that B1 should be T4ish and B2 T5-T6ish
Why do you read this like it doesn't even matter just read my message its probably more important


879m

  • Proficient
  • ****
    • Posts: 402
    • Frags: +2/-0
  • Techa mengu, go!
    • View Profile
b2 should definitely be harder, probably only tier 4 though. b1 is t3, its just verts.


SALSAA

  • Intermediate
  • ***
    • Posts: 162
    • Frags: +0/-0
  • pipetrick connoisseur
    • View Profile
879m, i mean that is a pretty long vert, but i see your point (havent even checked for regen up there).
I believe B2 should be T5 because it does take a long time to make the bonus.
Also, why is 4starters just t2? There are some parts in the map that aren't t2, i mean there is speedpogo involved, which definitely isn't t2. I believe some courses should be T3.
Why do you read this like it doesn't even matter just read my message its probably more important


Un1verse d3stroyeR

  • Newbie
  • *
    • Posts: 8
    • Frags: +0/-0
    • View Profile
beef should be t4 for demo  >:( that button level is impossible without a soldier...  :(


Dr. Heinz

  • needs to stop posting
  • *
    • Posts: 1036
    • Frags: +0/-0
  • Relax.
    • View Profile
beef should be t4 for demo  >:( that button level is impossible without a soldier...  :(
No it's not, it's pretty easy. No clue what it is now, but I would say t2.


TomSinister

  • Novice
  • **
    • Posts: 66
    • Frags: +0/-0
    • View Profile
jump_vulc for soldier should be t6, not t5. Less than 10 completions and for good reason. Map is really hard.


Gorge004

  • Proficient
  • ****
    • Posts: 323
    • Frags: +1/-0
    • View Profile
Jump_sira: T6 with the hardest jump being a ceiling powerbounce into a hole.

Jump_egyptian: T5 with the hardest jump being a random powerbounce into a hole.

How is the random powerbounce easier than the consistent one ???

IMO, put them both T6, or sira T5 and egyptian T6 EDIT: I can understand why Egyptian would be T5, but I still think sira should be T5.
« Last Edit: August 31, 2015, 06:27:16 PM by Gorge004 »


Sere

  • Moderator
  • Intermediate
  • *****
    • Posts: 227
    • Frags: +0/-0
    • View Profile
Jump_sira: T6 with the hardest jump being a ceiling powerbounce into a hole.

Jump_egyptian: T5 with the hardest jump being a random powerbounce into a hole.

How is the random powerbounce easier than the consistent one ???

IMO, put them both T6, or sira T5 and egyptian T6 EDIT: I can understand why Egyptian would be T5, but I still think sira should be T5.

When sira came out on tempus, several things were different.
A) people hadnt explored the map completely, found consistent bounces etc. So people thought more random bounces were needed.
B) the glass walls on last were shoot-through, meaning the ONLY way to beat it was to get a triple sync on a random powerbounce falling down the hole that leads to 9, and if you failed you had to do 9 over again just to get another try I eventually asked rob to change the glass to a func_brush server side. Before that change it was definitely T6.
Idk abour after that though, im a bad soldier so
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


Charlie

  • Newbie
  • *
    • Posts: 1
    • Frags: +0/-0
    • View Profile
Jump_Nbn: Tier 5 as demo     Doesnt really suit a tier 6 map like some of the ones out there, imo it seems a bit easier.
Jump_Twelve: Tier 5 as demo      From most of the tier 4 maps this is probably harder than alot of them, having 10 there is tier 5 worthy imo.
Jump_4starters: Tier 3 as demo     This map seems long and a few of the jumps like on E for example seem more than just tier 2.
Jump_Speed2: Tier 3 as demo     Some of the pogo jumps are hard to control for a tier 2 jumper with no regen, also the vert isnt the easiest thing to achieve at that level either...
Jump_Collab: Tier 4 as demo     Personally I think some of the jumps on this map like the tight hole into pogo thing are kinda stupid... some of the teleheight is high too. This one isnt really definite just a thought.
Jump_Rvr Bonus 5: Tier 6 as demo     This jump has like... less than 10 completions. Its got some difficult strafing with accurate doubles and then goes into a down ramp pogo into a catch on a thin wall... Like, comparing to some of the other bonus' this should be tier 6 imo.


None of these have to be accepted just a few suggestions.


Tyrael

  • Newbie
  • *
    • Posts: 17
    • Frags: +0/-0
    • View Profile
jump_annex c1 T2 -> T3, last feels much too hard to be T2.

jump_soar B5, currently a T6 but seems like a pretty easy water triple, T4 maybe?