jump.tf Forums
Welcome B)

Jump_Underworld

sitood · 40 · 7865

sitood

  • Intermediate
  • ***
    • Posts: 176
    • Frags: +0/-0
    • View Profile
if you're getting stuck on a wall just put a 1 unit thick playerclip over the brush

I did it: http://i.imgur.com/QB5S6zA.png but its still a bit glitchy. I dont think its working.

Also i think i fixed the giant ramp at 22. As long you are crouching and making speed, you wont get stuck anymore. (i hope)

EDIT: The wall at 11 is fixed. I made the playerclip wall a func_brush and now its not glitchy anymore. (i guess)
« Last Edit: April 22, 2014, 02:11:33 PM by sitood »


sitood

  • Intermediate
  • ***
    • Posts: 176
    • Frags: +0/-0
    • View Profile
Rc1 released. I hope everything is working good now.


jondy

  • Novice
  • **
    • Posts: 67
    • Frags: +0/-0
    • View Profile
0/10 bsp in zip file.

sweet, i'll check it out tonight.  8) 8) 8)


RNC1839

  • Proficient
  • ****
    • Posts: 499
    • Frags: +0/-0
    • View Profile

John

  • video games
  • Novice
  • **
    • Posts: 89
    • Frags: +421/-69
    • View Profile
0/10 bsp in zip file.

srs who does this anymore?

4 people (like not me) that have shiternet (like 2012 aurora)


jondy

  • Novice
  • **
    • Posts: 67
    • Frags: +0/-0
    • View Profile
you should also put regen at the bottom of every sync jump. that shit is annoying to run out of ammo.


sitood

  • Intermediate
  • ***
    • Posts: 176
    • Frags: +0/-0
    • View Profile
you should also put regen at the bottom of every sync jump. that shit is annoying to run out of ammo.
Oh, yeah forgot about that. i will update the link asap.

EDIT: Done, and its not in a zip this time.  8) 8)

« Last Edit: April 23, 2014, 05:04:03 AM by sitood »


statyk

  • Newbie
  • *
    • Posts: 37
    • Frags: +0/-0
    • View Profile
So I got the rc1 version, and the map is really smooth and fun. One of my biggest complaints is that some jumps with surf to them have an ending platform that are unsatisfyingly close. LET FLY, MAN! You also seem to have removed numbers on the jumps and bonus doors, so I can't list which ones without having to manually go to the bonus, count the doors, then make sure I guessed right... But spread out some of the long ones. I need room to spread my wings, you know? For example, on the bonus, could you raise the ceiling a bit and make the last gap maybe 2-2.5x longer?

Also, on one of them with a triangle-ish platform (V with a _ on top) used to skip off of, you can surf and rocket off the V parts. Not really a problem and made it a bit interesting, just thought I'd give you a heads up in case you didn't like it.

I loved the end area. I can't even guess how long I was in there just going around in a circle. lol It was a bit meh in the first half, but I loved the second half. Very smooth <3

(One last piece of advice, can you please size down some of the textures? Mostly the gravel one. It makes me feel awkwardly small in these larger areas and is being stretched, as you can see the pixelation in it)
« Last Edit: April 23, 2014, 08:07:55 PM by statyk »


BQE

  • Intermediate
  • ***
    • Posts: 211
    • Frags: +0/-0
    • View Profile
So I got the rc1 version, and the map is really smooth and fun. One of my biggest complaints is that some jumps with surf to them have an ending platform that are unsatisfyingly close. LET FLY, MAN! You also seem to have removed numbers on the jumps and bonus doors, so I can't list which ones without having to manually go to the bonus, count the doors, then make sure I guessed right... But spread out some of the long ones. I need room to spread my wings, you know? For example, on the bonus, could you raise the ceiling a bit and make the last gap maybe 2-2.5x longer?

Also, on one of them with a triangle-ish platform (V with a _ on top) used to skip off of, you can surf and rocket off the V parts. Not really a problem and made it a bit interesting, just thought I'd give you a heads up in case you didn't like it.

I loved the end area. I can't even guess how long I was in there just going around in a circle. lol It was a bit meh in the first half, but I loved the second half. Very smooth <3

(One last piece of advice, can you please size down some of the textures? Mostly the gravel one. It makes me feel awkwardly small in these larger areas and is being stretched, as you can see the pixelation in it)

Agreed on everything, would have liked to see the ending platform of 18 alot further from the surf ramp. 


sitood

  • Intermediate
  • ***
    • Posts: 176
    • Frags: +0/-0
    • View Profile
You also seem to have removed numbers on the jumps and bonus doors, so I can't list which ones without having to manually go to the bonus, count the doors, then make sure I guessed right...
I never knew the numbers were gone. They are working fine here.

Also, on one of them with a triangle-ish platform (V with a _ on top) used to skip off of, you can surf and rocket off the V parts. Not really a problem and made it a bit interesting, just thought I'd give you a heads up in case you didn't like it.
I wanted players find out different ways to do that jump. c:
« Last Edit: April 27, 2014, 11:20:48 AM by sitood »


obsidiian

  • Administrator
  • Proficient
  • *****
    • Posts: 337
    • Frags: +1/-0
    • View Profile
This might be ridiculous but i seriously feel like this map has low gravity..?


Rokio

  • Administrator
  • Proficient
  • *****
    • Posts: 313
    • Frags: +1/-0
    • View Profile
I think maybe it's because some of the textures are scaled pretty big, so it feels like you are taking longer to go travel those distances.  Beef always felt low gravity in some areas to me because of that wood texture which is huge.


sitood

  • Intermediate
  • ***
    • Posts: 176
    • Frags: +0/-0
    • View Profile

sitood

  • Intermediate
  • ***
    • Posts: 176
    • Frags: +0/-0
    • View Profile
Jump_underworld_final released!
Download and change log in the main post.
« Last Edit: May 17, 2014, 02:19:42 PM by sitood »


BQE

  • Intermediate
  • ***
    • Posts: 211
    • Frags: +0/-0
    • View Profile
No complaints here, I really like the final version.  The bonus jumps were fun.