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jump_kinetics

Sere · 10 · 1936

Sere

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I made a new map  :).
Really old versions:
Spoiler (click to show/hide)

Newest version:
jump_kinetics_d3:
http://www.mediafire.com/download/b5fl2xqpbrhw9cc/jump_kinetics_d3.bsp
« Last Edit: October 02, 2015, 12:45:07 PM by Sere »
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


Exile

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Oatmeal

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Sere

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"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


Oatmeal

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The best way to fix the obvious leaks would be by fixing them all regardless of their size. It could be one leak or 10, the map would still be broken. You know how to find leaks?
« Last Edit: July 06, 2014, 04:38:15 PM by Oatmeal »


Sere

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The best way to fix the obvious leaks would be by fixing them all regardless of their size. It could be one leak or 10, the map would still be broken. You know how to find leaks?
Compile then load pointfile?
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


Oatmeal

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Yes, the red line leads to the leak.

I've decompiled your map quickly, an entity origin is outside of the map. Press Ctrl + A to select everything in your map. You will see the origins then (a little circle at the end of the red line). Just pull the origin into a non-leaked room and compile again, that fixes the leak.


obsidiian

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I think you should try and make one of your maps really really good before making 10 more maps  8)


RNC1839

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Yes, the red line leads to the leak.

I've decompiled your map quickly, an entity origin is outside of the map. Press Ctrl + A to select everything in your map. You will see the origins then (a little circle at the end of the red line). Just pull the origin into a non-leaked room and compile again, that fixes the leak.

A slightly faster method: Select everything. Right click. Center origins.

Assuming you have no entities touching the void this will work just as well. If there are entities touching the void, then move them.


Oatmeal

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Regarding the map itself, I think you forgot a teleport over the water here, or is this intended?

Spoiler (click to show/hide)

Also the exit door of the jump after this one leads back to the start of the jump instead of the next jump.

Besides that, fun map so far  :D
« Last Edit: July 06, 2014, 07:46:29 PM by Oatmeal »