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tired of your bullshit, hammer

Splash4Damage

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Everytime I try to compile my map, game (not hammer) crashes before it loads the map and hl.exe gives this error message: "EngineHunkOverflow!" Everytime after I compile my map I found random entity is "leaking" even it is not. Everything is 100% surely inside boxes without slits or cuts that could lead an opening to the void. I also checked and reworked every entity and centered their origins.

1st time this problem occured I fixed it by setting 3d rendering to max. and compiling my map when I was in the middle of it. Now after I made few jumps more and squeezed my map up a bit the problem came back.


compile log
Spoiler (click to show/hide)
Deleting the "leaking entity" wont help, after trying to compile again hammer will find a new entity wich "leaks".
« Last Edit: July 21, 2014, 06:31:07 AM by Splash4Damage »


Torii

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There's an entity origin outside the map. Go to Edit > Select All to find the origins and either cover it with a block or move it into the map.


Splash4Damage

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There's an entity origin outside the map. Go to Edit > Select All to find the origins and either cover it with a block or move it into the map.
...I also checked and reworked every entity and centered their origins.
...Deleting the "leaking entity" wont help, after trying to compile again hammer will find a new entity wich "leaks".
This is my very first map I am making but I do know how to use google. This is not a problem I could have solved googling, I have also posted on mapping forums but I only get useless answers. I have also sent my .vmf and .bsp files to few other mappers and they have no clue what is causing this problem.


Torii

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Chances are there's an entity origin outside your map. If I'm retarded and wrong, you can pm me your vmf and I'll see what I can do
« Last Edit: July 21, 2014, 07:28:49 AM by Torii »


Torii

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Alright, so I took a look at it.

First thing I noticed was that using Edit > Select All to select everything, 2 entity origins appeared in the void as shown below
https://www.dropbox.com/s/qx43fdbabe3g09s/1.png

So I centred the 2 origins, everything should be normal by now.
Next up, I compiled again, pointfile still generated, showing the same red line, as shown below.
https://www.dropbox.com/s/cqk0jzdr7g44f3y/2.png

From here, I saved the file, then restarted Hammer (Should've said this, Hammer can really be shit at times)
Then, I compiled again, this time a different pointfile was generated, and this time there was a leak that indicated that your world is not sealed well enough. I took this skybox brush as shown below, and shifted it up by a square.
https://www.dropbox.com/s/7vipkkjmheavop9/3.png

Compiled again - and no leaks.
https://www.dropbox.com/s/5gmht2x91a5ynxm/4.png

Moral of the story? Hammer is kinda shitty, so you gotta adhere to its every demand (working on grid, etc)
Happy mapping~



John

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yeah hammer is kind of shitty, if you want to select all i'd suggest just zooming out and selecting the whole thing from the grid

hope your maps are better than mine


obsidiian

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Deleting the entity that the pointfile starts from doesn't accomplish anything.  Hammer just uses entities to determine what parts of your map are supposed to be sealed because it assumes all entities would be placed in a location that you can play in.