** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\HammerAutosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged.vmf"
Valve Software - vbsp.exe (Jul 7 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\HammerAutosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
Patching WVT material: maps/jump_blitz_9xa_aplha_more_fixes_6_salvaged/egypt/sky_sand_waves_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_teleport (-9280.00 -14816.00 -13152.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 9216.0 -908.
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 9216.0 -6180.
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 9568.0 -776.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 9568.0 -3824.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 9568.0 1440.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 9568.0 3656.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 9568.0 3672.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 10080.0 -1592.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (
(335294 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 536 texinfos to 444
Reduced 23 texdatas to 21 (679 bytes to 579)
Writing C:\HammerAutosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged.bsp
9 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\HammerAutosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged"
Valve Software - vvis.exe (Jul 7 2014)
4 threads
reading c:\hammerautosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged.bsp
reading c:\hammerautosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged.prt
LoadPortals: couldn't read c:\hammerautosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\HammerAutosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged"
Valve Software - vrad.exe SSE (Jul 7 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\hammerautosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.28 seconds)
16700 faces
8 degenerate faces
25604110 square feet [3686991872.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (52)
Build Patch/Sample Hash Table(s).....Done<0.5481 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 109/1024 5232/49152 (10.6%)
brushes 889/8192 10668/98304 (10.9%)
brushsides 6607/65536 52856/524288 (10.1%)
planes 4318/65536 86360/1310720 ( 6.6%)
vertexes 22605/65536 271260/786432 (34.5%)
nodes 7013/65536 224416/2097152 (10.7%)
texinfos 444/12288 31968/884736 ( 3.6%)
texdata 21/2048 672/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16700/65536 935200/3670016 (25.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2878/65536 161168/3670016 ( 4.4%)
leaves 7123/65536 227936/2097152 (10.9%)
leaffaces 19818/65536 39636/131072 (30.2%)
leafbrushes 3368/65536 6736/131072 ( 5.1%)
areas 5/256 40/2048 ( 2.0%)
surfedges 89079/512000 356316/2048000 (17.4%)
edges 47591/256000 190364/1024000 (18.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2232/32768 22320/327680 ( 6.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 29214/65536 58428/131072 (44.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 51639228/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 16401/393216 ( 4.2%)
LDR ambient table 7123/65536 28492/262144 (10.9%)
HDR ambient table 7123/65536 28492/262144 (10.9%)
LDR leaf ambient 46163/65536 1292564/1835008 (70.4%)
HDR leaf ambient 7123/65536 199444/1835008 (10.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 925/0 ( 0.0%)
physics [variable] 335294/4194304 ( 8.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 44127
Writing c:\hammerautosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged.bsp
1 minute, 15 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\HammerAutosave\jump_blitz_9xA_aplha_more_fixes_6_salvaged.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\jump_blitz_9xA_aplha_more_fixes_6_salvaged.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "jump_blitz_9xA_aplha_more_fixes_6_salvaged" -steam