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jump_blueberry

Oatmeal · 15 · 6934

Poll

Labels?

Remove the labels
4 (21.1%)
Keep the labels
8 (42.1%)
Keep some of the labels (which ones?)
7 (36.8%)

Total Members Voted: 18

Oatmeal

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T2/T3 Soldier map with 21 jumps and 2 bonuses. Current version b3
The textures are just cleared dev textures like the ones RNC used before.

Version b3 Download:
https://mega.co.nz/#!uQYAgapC!dL2moTU4f_V2MoHiGuTDDzbwbR2chYsrYGevGofnn8s

Notes b3:
  • Added 4 new jumps
  • Added an additional new bonus
  • Moved the bounce jump to the bonuses
  • Removed the boring wall pogo jump
  • Divided the map into two courses



Spoiler: "Screenshots b3" (click to show/hide)

Screenshots b3 Album: http://imgur.com/a/UiGks#7



Spoiler: "Old Versions" (click to show/hide)
« Last Edit: January 19, 2015, 11:15:05 AM by Oatmeal »


RNC1839

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This map was supposed to be way longer but VRad.exe just crashes in the compiling process every time I try to add another room to the map and leaves the map in fullbright. I fixed up a playable version so I didn't waste all of my time for nothing. If someone knows how to fix this without making the map look like poop, please tell me  :'(

Raise the light map scale. It'll make the shadows look a bit more poopy but it won't be too bad.



The textures are just cleared dev textures like the ones RNC used before.

I haven't used those in any released map yet...
« Last Edit: August 06, 2014, 07:18:50 PM by RNC1839 »


Oatmeal

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Raise the light map scale. It'll make the shadows look a bit more poopy but it won't be too bad.

I've set them to 32 u/l and it doesn't crash anymore <3 . I'll add more jumps in version b2.


sitood

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Krank

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I hope you will add real blueberry in it

Other than that, the map is great!


Oatmeal

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I hope you will add real blueberry in it

I will try my best.

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Pls ban oatmeal, his maps are too cool  8)

8) Thanks


Oatmeal

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Version b3 released with new jumps. Took me quite a while since I was busy with other stuff.

See the main post for notes.


obsidiian

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I personally don't think the labels are good, they don't really look like they should be there and I can't imagine a way that you could make them look natural in a map...

But other than that, good map  8)


obsidiian

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Also, line your dev lines up (my ocd was going crazy)


buhnanuh

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Quote
I personally don't think the labels are good, they don't really look like they should be there and I can't imagine a way that you could make them look natural in a map...
i agree they seem unnecessary, for example i think 2 of them read "strafe left" and "strafe right". i think for most of the jumps its obvious what you need to do, granted some of the later ones are more complex.


Oatmeal

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Yeah I wasn't sure about the labels. Let the poll decide   8)

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But other than that, good map  8)

Thanks.


obsidiian

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I say only keeps ones like the bounce where you need to know something very specific and possibly obscure to complete the jump.  Something like speedshot or wallshot just seems like useless clutter.


Oatmeal

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HyperDan

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Remove the labels unless it's something like idk bounce or a sync
Otherwise it takes up the beautiful walls that I crave.