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{42} FastFox

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This soldier map features 39 jumps (+ 3 bonus hidden jumps) ranging from beginner to advanced.

There are 4 courses :
I - Beginner
II - Easy
III - Medium
IV - Advanced

Overall, it is a map made to be easy , and fun to play.

The download can be found here : http://tf2.gamebanana.com/maps/182719

Run of the Map :
 

Some screenshots :







obsidiian

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The tele doors are kinda weird but other than that it looks great.  Wouldn't call the advanced course advanced though.


{42} FastFox

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The tele doors are kinda weird but other than that it looks great.  Wouldn't call the advanced course advanced though.

yes , for jumpers like you the "advanced" part is still an easy one, but as i said the map is made to be easy overall.
And i don't think i've ever managed to make tele doors that looked good, so i just made something simple.
Thanks for commenting :)


Dr. Heinz

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Good beginners map.

Here's what I found after a quick jumpthrough:
- At some jumps you get stuck in the ground if you fail it. Only on course 1 I think.
- Course 1, jump 12: A small ledge you can stand on of you fall down
- Course 3, jump 2: Wtf is the black in the ending, you can go in there.

Also, how did you do all the triggers? Cause I can't see them with showtrigger_toggle.


buhnanuh

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Overall this is a fun and easy map, but at a glance I found a few bugs:
- some of the numerals are messed up
- course 3 jump 1: the water texture is bugged, I think you're only supposed to have water brushes laying flat horizontally
- course 3 jump 2: both the walls next to the end tele don't have player clips, and the left one is just black
- course 3 jump 3: another glitchy water texture, to fix this I think you need to cover the block with nodraw then make only the visible faces a water texture
- course 3 jump 6: can be beaten with just wallshots and not sync, you may have intended that for speedruns though idk
- course 4 jump 6: can be beaten by climbing the right wall then jumping to the end platform

great map doe



Dr. Heinz

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- course 3 jump 1: the water texture is bugged, I think you're only supposed to have water brushes laying flat horizontally
- course 3 jump 2: both the walls next to the end tele don't have player clips, and the left one is just black
- course 3 jump 3: another glitchy water texture, to fix this I think you need to cover the block with nodraw then make only the visible faces a water texture

Water texture isn't bugged for me.
For me the left wall is just white, but the ending right pillar is black and you can go inside that pillar.
« Last Edit: September 13, 2014, 02:20:12 PM by Dr. Heinz »


buhnanuh

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Quote
Water texture isn't bugged for me.
hmm... could just be my computer loading the map wrong? not sure. either way it's not totally game breaking or anything


obsidiian

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The tele doors are kinda weird but other than that it looks great.  Wouldn't call the advanced course advanced though.

yes , for jumpers like you the "advanced" part is still an easy one, but as i said the map is made to be easy overall.
And i don't think i've ever managed to make tele doors that looked good, so i just made something simple.
Thanks for commenting :)

I think the tele doors would look a lot better if they were smaller and thinner.


{42} FastFox

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i fixed the skip in jump 6 in course 4 ,
i won't change course 3 jump 6 , because either way the jump is satisfying enough.
i will alter the tele doors
i have no idea what's up with couse 3 jump 2 , i'll need to look at it more in detail and see what i can do.
the water never showed weird for me, but i'll try the fix one of you suggested anyway.
Also, the trigger were done normally, i mean, create a block , then ctrl+e and then trigger_teleport, i don't know why you can't see them with your command, sorry.

I'll upload a v2 once the different issues will be fixed, thanks a lot for the feedback :)


Shunix

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The tele doors are kinda weird but other than that it looks great.  Wouldn't call the advanced course advanced though.

yes , for jumpers like you the "advanced" part is still an easy one, but as i said the map is made to be easy overall.
And i don't think i've ever managed to make tele doors that looked good, so i just made something simple.
Thanks for commenting :)

obsidiian isnt even close to being an advanced jumper he blows lol


John

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jump 4-2 is a bit weird since you go over the speedshot platform completely??
jump 4-4 is spaced weirdly unless it's not tele double to double, also cheatable with tele double


uNKnown

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Also, the trigger were done normally, i mean, create a block , then ctrl+e and then trigger_teleport, i don't know why you can't see them with your command, sorry.

trigger textured blocks you say?