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"Engine Hunk Overflow" - *SOLVED*

BQE · 8 · 7335

BQE

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I compiled 15 jumps, and I get this error (which crashes tf2) when I go to load the map.  There are no leaks, and I went back and optimized the one jump I was concerned about.  I've set lightmap scale up to 64 (prior to optimizing that one jump, even lightmap scale at 128 was getting this error) and no such luck.

Compile log says 6813 numportals, I have a feeling that's quite high. 

I can provide the log, vmf, and/or bps if you are willing to help.  If you help me fix this, I'll credit you in the map.  :)

edit: Before anyone else asks, I've run pointfile (no pointfile to load) and used interlopers.  No errors.  No leaks. 

<solved>
Either Hammer is dumb, or I am dumb.  Probably both.  I was attempting to change lightmap scale incorrectly.  Credit to John for helping me out. :)
« Last Edit: October 02, 2014, 12:52:48 AM by BQE »


RNC1839

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http://www.interlopers.net/errors/

That should be able to explain the error better than I can. Just past your log into there and it'll tell you where you messed up.


BQE

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Seriously?

Ok. 

Quote
There are no leaks

I use that site quite a bit. 


RNC1839

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John

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from the looks of the vmf you probably want to regulate the size of your borders
hammer hates everything that isn't on the grid i.e. ramps and ill-spaced blocks that cause everything to become 64.3 hu or whatever


BQE

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from the looks of the vmf you probably want to regulate the size of your borders
hammer hates everything that isn't on the grid i.e. ramps and ill-spaced blocks that cause everything to become 64.3 hu or whatever

Yeah I realized some of my earlier jumps were pretty retarded in terms of how I closed off levels.  I had a ton of inconsistencies, overlapping brushes, stuff not aligned to a consistent grid, and a lot of completely unneeded brushes.

And that's not even counting my backwards way of texturing everything.  Good thing I have a couple days off. 


BQE

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After doing some searching, I found a "fix."  Map loads fine if you type r_hunkalloclightmaps 0 into console (or add +r_hunkalloclightmaps 0 into tf2 launch settings) before loading it up. 

Any idea what this indicates as far as my map is concerned?


BQE

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Removing the two largest jumps still crashes tf2 with the same error.