Hey guys,
I've taken on a little project of making a jump map, and I've run into a problem that I've also seen an issue with maps like jump_volcano. The initial part of the jump has a func_regen trigger, but two rockets into the jump, I need an area that will provide more ammo to complete the jump. Every so often, you'll be in a pickle when you get to the second regen area, not enough time has elapsed to utilized the regen trigger, and you end up possibly failing the jump due to not enough rockets.
TL;DR I know there's triggers for giving a player more health, but is there a parallel trigger that will supply ammo to the clip of a player?
Or maybe some other method that has solved a problem similar to this?
thanks!