jump.tf Forums
Welcome B)

jump_rope_final

BQE · 22 · 4164

BQE

  • Intermediate
  • ***
    • Posts: 211
    • Frags: +0/-0
    • View Profile
jump_rope_final, an intermediate map for soldier.  Difficulty is somewhat like jump_bomb, but harder.

Download: http://www.mediafire.com/download/pibdx663koioiw3/jump_rope_final.rar

Featuring:
  • dev textures
  • fullbright

Nah, j/k.   ;)

  • 15 jumps and 2 bonuses
  • egypt style textures
  • jump_iT skybox
  • cap point
  • jump numbers, back teleports, and spawn room

Screenshots:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)


Big thanks to john and obsidiian for helping with mapping/testing, and zews and grrrrrrrr for testing.  Let me know if there are any issues (cheats, broken triggers, etc).  Some jumps can be done multiple ways, and there are places where you can stand on torches, but shouldn't allow you to cheat the jump. 

Also thanks to john for letting me use parts of a jump from proto.

Changes
jump_rope_final:
* Added overheal to #9 and #12 (the triples) so accidental suicide should no longer be an issue. 
* Added overheal to the beginning of #6 so you don't have to wait for health regen to kick in.
* Extended the length of the ending platform on #11 so you no longer need a perfect wall sync, if you choose to do it that way.
* Realigned the wall with the grid on #11 (it was fine before but for some reason, hammer doesn't like when your shit isn't on a gridline), so wall glitches during downpogo shouldn't happen anymore
* Added a respawn point to #13 so you restart closer to the wall
* Fixed torches on #15 so they're no longer solid

Done working on this map.  Enjoy!

Changelog:
Spoiler (click to show/hide)
« Last Edit: October 18, 2014, 04:58:00 PM by BQE »


Superchuck

  • Proficient
  • ****
    • Posts: 413
    • Frags: +0/-0
  • y-you too
    • View Profile
All I see for skybox is the void...
The Rat Master


Splash4Damage

  • Novice
  • **
    • Posts: 82
    • Frags: +0/-0
    • View Profile

Grandpa

  • Intermediate
  • ***
    • Posts: 130
    • Frags: +0/-0
  • youtube.com/allebwai | youtube.com/QuantumVTX
    • View Profile

Oatmeal

  • Proficient
  • ****
    • Posts: 283
    • Frags: +0/-0
    • View Profile
I think you have forgotten to pack your custom skybox into your bsp file with pakrat  :-[


Melon

  • Proficient
  • ****
    • Posts: 384
    • Frags: +0/-0
  • cool cats club
    • View Profile

BQE

  • Intermediate
  • ***
    • Posts: 211
    • Frags: +0/-0
    • View Profile
I think you have forgotten to pack your custom skybox into your bsp file with pakrat  :-[

correct.  I'm gonna have to plead ignorance on that one, mapping being a learning process and all.  Sorry!

OP updated with new dl link.


nolem

  • Proficient
  • ****
    • Posts: 262
    • Frags: +3/-0
    • View Profile
    • Youtube
6 and 7 have platforms that should tele you that don't. On 6 its the first ledge thing after the initial strafe around, and on 7 its the first ledge on the raised area that should tele you.


BQE

  • Intermediate
  • ***
    • Posts: 211
    • Frags: +0/-0
    • View Profile
6 and 7 have platforms that should tele you that don't. On 6 its the first ledge thing after the initial strafe around, and on 7 its the first ledge on the raised area that should tele you.

good find, forgot to rename a couple triggers. 


Oatmeal

  • Proficient
  • ****
    • Posts: 283
    • Frags: +0/-0
    • View Profile
Why are there so many places where you can just stand on for no reason?
Spoiler (click to show/hide)

edit: Didn't read your last comment  :-[
« Last Edit: October 05, 2014, 10:29:04 PM by Oatmeal »


BQE

  • Intermediate
  • ***
    • Posts: 211
    • Frags: +0/-0
    • View Profile
Most places are intentional.  Some are accidental.  I put quite a few hours into this map so it's possible I missed stuff. 

The intentional places should be obvious (as it's impossible to do the jump from there but it makes for a nice place to just view the jump from). 


Dr. Heinz

  • needs to stop posting
  • *
    • Posts: 1036
    • Frags: +0/-0
  • Relax.
    • View Profile
11, is that a downpogo?

12, you can stand on the wood below every platform and you can also shoot the floor after the last platform. At the tripple, there is only regen on the triple platfrom, not on the rest, so I went on the ledge on the left of there an I could damage myself there, and when I went back to the start of the jump (jump into the water) I didnt get health, so I was stuck with 15 hp.

Might also need a buff for the double ss bonus.

And everywhere there is regen missing.

And a million ledges where you can stand, as pointed out.


BQE

  • Intermediate
  • ***
    • Posts: 211
    • Frags: +0/-0
    • View Profile
11, is that a downpogo?

Intended is catch to downpogo.  In previous versions, the ending platform was a bit closer so it was actually possible to just sync a rocket on the back wall and make it. It may still be possible, but I did move it back a little bit.

Quote
12, you can stand on the wood below every platform and you can also shoot the floor after the last platform.

Doesn't break the jump though does it?

Quote
At the tripple, there is only regen on the triple platfrom, not on the rest, so I went on the ledge on the left of there an I could damage myself there, and when I went back to the start of the jump (jump into the water) I didnt get health, so I was stuck with 15 hp.

I'm positive I put regen at the start of the level but I'll go back and check just to make sure. 

Quote
Might also need a buff for the double ss bonus.

Like an overheal?  I don't think it's needed, unless you get a crit and perfectly sync a speedshot. 

Quote
And everywhere there is regen missing.

Specifics?  Aside from 12 which you mentioned, I'm confident I have regen everywhere you need it. 

Quote
And a million ledges where you can stand, as pointed out.

As mentioned, a lot are intentional, such as #5, but they don't allow you to cheat the jump, they just give you a place to stand and look at stuff. 
« Last Edit: October 06, 2014, 09:37:09 AM by BQE »


Dr. Heinz

  • needs to stop posting
  • *
    • Posts: 1036
    • Frags: +0/-0
  • Relax.
    • View Profile
On 4 you can stand on the windows and cheat the jump like that.

On 12, you can still shoot the floor after the last platform.

Double ss, one where you can take falldamage, always need an overheal, I killed myself several times there.
Wtf, why are you talking about crits...

Not even everywhere is the "cabinet ammo+health" regen.
And on a lot of places also not the "I take damage, get health" regen. At the end over every jump for example.
Just cover everything everywhere, unless something needs to be done with a specific amount of rockets, like jump 1 and 7

Spoiler (click to show/hide)
« Last Edit: October 06, 2014, 10:11:17 AM by Dr. Heinz »


BQE

  • Intermediate
  • ***
    • Posts: 211
    • Frags: +0/-0
    • View Profile
On 4 you can stand on the windows and cheat the jump like that.

Will fix.

Quote
On 12, you can still shoot the floor after the last platform.

Noted, will fix.

Quote
Double ss, one where you can take falldamage, always need an overheal, I killed myself several times there.
Wtf, why are you talking about crits...

Because I've literally never killed myself on that jump so I wasn't sure what you were talking about.

Quote
Not even everywhere is the "cabinet ammo+health" regen.

If you're saying there is no func_regen covering the entire map, you are correct.  you don't need it everywhere.  Are there specific places you are dying where you shouldn't be?

Quote
And on a lot of places also not the "I take damage, get health" regen. At the end over every jump for example.

At the end of every jump there should be regen (not a hurt trigger) which does take a second to register.  If, for example, you are entering the teleport to the next level fast enough and then leaving the start of the next jump fast enough, I suppose it would theoretically be not enough time to trigger either regens. 

But, for the sake of future updates, I will go back and check for the 100th time to make sure there's regen at the start and end of every jump.

Quote
Just cover everything everywhere, unless something needs to be done with a specific amount of rockets, like jump 1 and 7

I put it in places where it's needed.  If you're dying because you're trying to cheat a jump, that's one thing (that I don't care about).   If you're dying because I'm actually missing a hurt trigger or regen trigger in a place you need it, then that's something I'd like to hear about so I can fix it.

Quote
Spoiler (click to show/hide)

Seems unnecessary.  What do you mean by "unlucky regen"? 
« Last Edit: October 06, 2014, 11:00:55 AM by BQE »