jump_rope_final, an intermediate map for soldier. Difficulty is somewhat like jump_bomb, but harder.
Download:
http://www.mediafire.com/download/pibdx663koioiw3/jump_rope_final.rarFeaturing:
Nah, j/k.
- 15 jumps and 2 bonuses
- egypt style textures
- jump_iT skybox
- cap point
- jump numbers, back teleports, and spawn room
Screenshots:
Big thanks to john and obsidiian for helping with mapping/testing, and zews and grrrrrrrr for testing. Let me know if there are any issues (cheats, broken triggers, etc). Some jumps can be done multiple ways, and there are places where you can stand on torches, but shouldn't allow you to cheat the jump.
Also thanks to john for letting me use parts of a jump from proto.
Changes
jump_rope_final:
* Added overheal to #9 and #12 (the triples) so accidental suicide should no longer be an issue.
* Added overheal to the beginning of #6 so you don't have to wait for health regen to kick in.
* Extended the length of the ending platform on #11 so you no longer need a perfect wall sync, if you choose to do it that way.
* Realigned the wall with the grid on #11 (it was fine before but for some reason, hammer doesn't like when your shit isn't on a gridline), so wall glitches during downpogo shouldn't happen anymore
* Added a respawn point to #13 so you restart closer to the wall
* Fixed torches on #15 so they're no longer solid
Done working on this map. Enjoy!
Changelog:
a1:
* Initial release
a2:
* Rereleased with custom skybox packed
Changes in a3:
* Added regen to the entirety of all jumps except 1, 2, 3, 4, and 7
* Fixed a couple broken teleport triggers
* Made it impossible to land on window/fence ledges
* Added nogrenades to floor in 12 before the triple
* At Heinz' request, added overheal to bonus #2
* A couple minor aesthetic changes