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tyjle · 24 · 3238

tyjle

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Any jumps you would like to see in my upcoming map?

I already have a x7 edgeshot noted.


Exile

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buhnanuh

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buhnanuh

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moon_

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bounces on moving platforms

with moving platforms with varying speeds and large func_nogrenade area  8) 8) 8)


buhnanuh

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Quote
with moving platforms with varying speeds and large func_nogrenade area  8) 8) 8)
8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)


BQE

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good texturing, detailing, lighting, and unique jumps is what id like to see.

I dont care about difficulty. 


tyjle

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good texturing, detailing, lighting, and unique jumps is what id like to see.

Ill try!  :P


obsidiian

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make it look better than a valve map

make fun jumps

make some hard jumps that are still fun

make it look better than a valve map


tyjle

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make fun jumps
make some hard jumps that are still fun

I have something planned...

I have been sketching on graph paper for about a week to get ideas.

make it look better than a valve map


Don't know about that buddy. I dont even think I could match the detailing like yours on eons. 

If I spent more time looking through textures and props i might but also I'm bad at displacements. So yeah. If you wanna teach me displacements that'd be cool.


BQE

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RNC1839

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make it look better than a valve map


Don't know about that buddy.

It's easy, just make sure to never use more than 6 visible textures  8)


tyjle

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I've decided there will be no wall pogo, I'll note that in my map post.
And I won't be doing bounces.
It just isn't fun.


Krank

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I've decided there will be no wall pogo, I'll note that in my map post.
And I won't be doing bounces.
It just isn't fun.

pls, for god sake, please add a bonus about wallpogo somewhat as hard as squared, just maze or zigzag wallpogo, bounce from left to right from time to time, pls