a1 - Map released
a2- Added 7 New stages!
- Add HDR , Make map prettier
- Moved Triple bounce to last
- New Curve (combination of torii's list and mine)
- New look at cp/finish line
- adding tele door at cp <3
- adding tele door to previous stage each stage <3
- put ceiling on stage 2 and make the wall illusionary+playerclip
- make jump 14 brighter than before and cut the little gap and make the backwall unshootable
- make jump 15 finish even futher ~
- you cant stand on little gap on jump 9 (wallpogo) and end of regen at edge
- added cubemaps , so no more purple and black checkered reflection texture
- put timer on some stage , so you can check your time in middle speedrun
a3- fixed teleport destination , that stuck on the floor (tele respawn at 12 still , deal with it)
- Removed HDR , because using high lightmap scale
- jump 12 , make the decimal on timer func_illusionary
Final- 5 new jumps (2,6,7,10,11)
j2 , speeddownpogo - waterglide
j6 , speedpogo 2x - speedshot - rampshot - wallshot (no more slanted ceiling)
j7 , quint with F.L.A.T Platform now , and finish line is now tall
j10 , removed ceiling on house , speedshot - sync rampshot - wallsync / wallshot
j11 , backwall-speedshot-double watersync , wallshot
- added trees at cp?!?!? (is this really count?)
- removed all most hated jumps (2,6,7,10,11)
in visual :
nothing changed
in speedrun :
all a3 times is no more
because 5 stages changed , sorry guys:'(
v2
Re-ordering all jumps
2 new jumps
2 old jumps become bonus
visual didnt change at all
all time must be wiped since re-ordering and new jumps
v3
jump 15 headbug
stuck on the floor on 9 and 15
added cp for bonus