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Zeq · 59 · 18574

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Not sure if its just me, but the walls for wallshots feel really close to each other. Also, there's 2 ways to cheat 9-C, using the right wall or performing a catch on the left wall, but even then, my shotgun cant seem to fire fast enough for the buttons  :-\.


Steve-nC-

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It looks really nice, and I had fun running through it. It is dark in some spots, and that causes some patches of walls to go completely black. I do like having lower light, though. It creates more ambiance.
Crappy Maps -- King, Adventure, Speed2, Excavation, Excavation2, Mario, Ancient


Melon

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When it's finished Jorge will do a showcase and I'll be editing, probably demo. Also this is one of the coolest maps I've seen in like years.


Dr. Heinz

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Very cool shit!
I am up for testing, if you need to. I love testing shit.

Might steal that showcase...  8)

It is dark in some spots, and that causes some patches of walls to go completely black.
I didn't have that.


Zeq

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Not sure if its just me, but the walls for wallshots feel really close to each other. Also, there's 2 ways to cheat 9-C, using the right wall or performing a catch on the left wall, but even then, my shotgun cant seem to fire fast enough for the buttons  :-\.

Thanks for the feedback! I have re-designed 9C to make it a bit easier to hit those buttons on the way down.

It looks really nice, and I had fun running through it. It is dark in some spots, and that causes some patches of walls to go completely black. I do like having lower light, though. It creates more ambiance.

Yeah I can agree with that in some places. I will see if I can tweak the lights for the final release. Don't want to put a lot of time into that right now if I need to change the jumps later.

When it's finished Jorge will do a showcase and I'll be editing, probably demo. Also this is one of the coolest maps I've seen in like years.

Thanks! By showcase, do you mean like a recorded and edited run-through of the map? If so, that would be awesome!


Melon

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Not sure if its just me, but the walls for wallshots feel really close to each other. Also, there's 2 ways to cheat 9-C, using the right wall or performing a catch on the left wall, but even then, my shotgun cant seem to fire fast enough for the buttons  :-\.

Thanks for the feedback! I have re-designed 9C to make it a bit easier to hit those buttons on the way down.

It looks really nice, and I had fun running through it. It is dark in some spots, and that causes some patches of walls to go completely black. I do like having lower light, though. It creates more ambiance.

Yeah I can agree with that in some places. I will see if I can tweak the lights for the final release. Don't want to put a lot of time into that right now if I need to change the jumps later.

When it's finished Jorge will do a showcase and I'll be editing, probably demo. Also this is one of the coolest maps I've seen in like years.

Thanks! By showcase, do you mean like a recorded and edited run-through of the map? If so, that would be awesome!
Yeah, Jorge was stuck between a soldier or a demo run but since talkingmelon has dibs on the soldier showcase it'll most likely be demo


ReMaXeD

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Awesome lighting ;D. Puts most jump maps to shame.
Detailing is incredible also.  Just wow.

As far as criticism, I'd say..
1. Some of the jumps on c seemed a bit unnatural to me(regarding spacing).  Specifically the speedshot jump was really inconsistent for me.  Not sure if that was the intent. 
2. Like someone else mentioned, the spacing on the button jump is pretty hard(and the wallshots leading up to it feels a bit weird). 
3. Finally, a few of the jumps feel a bit too reminiscent of 4starters.  Although the map theme might unfairly emphasize that sentiment.
« Last Edit: November 18, 2014, 01:35:38 PM by ReMaXeD »


plep

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Holy mother of hammer, I just watched the screenshots and it looks incredibly awesome !!! Can't wait to test it !


nolem

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I just realized I might not have enough time to make a showcase this big anytime soon so someone else should probably make it
« Last Edit: November 18, 2014, 02:07:20 PM by talkingmelon »


plep

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After exploring the map, and like I said to Zeq, I love it ! I will surely make a showcase.

Can't wait for course D, now. I WANT THE D DAMMIT !


Grandpa

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Awesome lighting ;D. Puts most jump maps to shame.
Detailing is incredible also.  Just wow.

As far as criticism, I'd say..
1. Some of the jumps on c seemed a bit unnatural to me(regarding spacing).  Specifically the speedshot jump was really inconsistent for me.  Not sure if that was the intent. 
2. Like someone else mentioned, the spacing on the button jump is pretty hard(and the wallshots leading up to it feels a bit weird). 
3. Finally, a few of the jumps feel a bit too reminiscent of 4starters.  Although the map theme might unfairly emphasize that sentiment.

QFT.

To add, the jump before last on C, seems badly spaced, like, really bad.

Great map otherwise.


JoinedSenses

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Thanks for actually uploading as .bz2 and not .zip.  8)
 I'm looking forward to playing this map. Adding it to my servers.


BQE

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really pretty, fun to play, and I especially enjoyed the level number marker things and the beginning tunnels to the start of each course.


plep

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Afterglow

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Great map dude.
The music is pumping, the dance floor is jumping.