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jump_ezpz

Dystopia

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Download(v4):
http://www.mediafire.com/download/pcfjhzhm23y5o0z/jump_ezpz_v4.rar

This is my first map, for soldier. 25 jumps total, 22 in the main course and 3 bonuses.
Any feedback is appreciated  :)

Changelog:
Spoiler (click to show/hide)

To do:
Label bounce stages (stage 15, bonus 1 and bonus 3 require bounce/bouncehops)
Label the timer
Retexture(?)
Add timer to every room/every other room
Add stage numbers
« Last Edit: December 24, 2014, 11:25:28 AM by Dystopia »


Kendrick.

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 8)

edit : please add what version of this map - double no need overheal ee  >:(
« Last Edit: November 21, 2014, 06:24:03 AM by Kendrick. »
Boom Boom


Dr. Heinz

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What is the third bonus?

Edgebug into a crouch bounce?
I just cheated it, you can shoot the teleport back to spawn.


Dystopia

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What is the third bonus?

Edgebug into a crouch bounce?
I just cheated it, you can shoot the teleport back to spawn.

Right, I'm about to fix that. Its supposed to be a bouncehop -> crouch bounce


Dr. Heinz

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Ah, alright, was thinking that it was pretty far for an edgbug.

Edit: Ye, bouncehop + bounce worked.
« Last Edit: November 21, 2014, 07:50:07 AM by Dr. Heinz »


Dystopia

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I uploaded a new ver with some fixes and stuffs, please dl new one thx


Dr. Heinz

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You can skip the bounce of bonus 1 if you go into the teleport with some speed.


Dystopia

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You can skip the bounce of bonus 1 if you go into the teleport with some speed.

Thx for telling me, ill fix that


Superchuck

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Dystopia

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Thanks for the walkthrough Superchuck. I'm gonna upload another ver soon thats textured

Edit: Walkthough though
« Last Edit: November 27, 2014, 04:45:29 AM by Dystopia »



Dystopia

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Uploaded the latest version, after texturing everything with wood I realized how amazingly terrible it looked, so I uploaded 2 versions. Any opinion of which texture would be better?


Superchuck

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Uploaded the latest version, after texturing everything with wood I realized how amazingly terrible it looked, so I uploaded 2 versions. Any opinion of which texture would be better?
It all seems a bit to dark imo. Maybe have more lighting it might look better also:
  Jump #1: What's that random floating box?
  You didn't number 1, 2, 3, 4, 5, 6, 7 ,8 10, 12, 13, 14, 16, 17, 21, 22 (If you did number any/all of these, I didn't see them)
  I personally would change the texture of the ss platform and the ramp on #9 to be different
  on #16 I don't think you need the glass overhead, makes it look a bit more cramped
  Maybe change the floor to a different texture than the walls?
  Add some light the the cap room
  Add some light in the begining room
  Add some light on bonus' 1 & 2
  Missed a texture on last jump

That's about all I could think of doing one run. Hope it helped :)

Overall thoughts
I like the block version because it's much lighter than textured. And I don't like dark maps. I also like maps that are textured... so I'd say go for textured if you light up the map! :D
« Last Edit: November 29, 2014, 08:56:55 PM by Superchuck »
The Rat Master


Dystopia

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Uploaded the latest version, after texturing everything with wood I realized how amazingly terrible it looked, so I uploaded 2 versions. Any opinion of which texture would be better?
It all seems a bit to dark imo. Maybe have more lighting it might look better also:
  Jump #1: What's that random floating box?
  You didn't number 10, 12, 13, 14, 16
  I personally would change the texture of the ss platform and the ramp on #9 to be different
  on #16 I don't think you need the glass overhead, makes it look a bit more cramped
  Maybe change the floor to a different texture than the walls?
  Add some light the the cap room
  Add some light in the begining room
  Add some light on bonus' 1 & 2

That's about all I could think of doing one run. Hope it helped :)

Overall thoughts
I like the block version because it's much lighter than textured. And I don't like dark maps. I also like maps that are textured... so I'd say go for textured if you light up the map! :D

Hmm okay, I'll need to spend some time to light everything properly and fix the numbering... and also to figure out what textures to use on the different platforms. Thanks for the feedback!  :)


Superchuck

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Uploaded the latest version, after texturing everything with wood I realized how amazingly terrible it looked, so I uploaded 2 versions. Any opinion of which texture would be better?
It all seems a bit to dark imo. Maybe have more lighting it might look better also:
  Jump #1: What's that random floating box?
  You didn't number 10, 12, 13, 14, 16
  I personally would change the texture of the ss platform and the ramp on #9 to be different
  on #16 I don't think you need the glass overhead, makes it look a bit more cramped
  Maybe change the floor to a different texture than the walls?
  Add some light the the cap room
  Add some light in the begining room
  Add some light on bonus' 1 & 2

That's about all I could think of doing one run. Hope it helped :)

Overall thoughts
I like the block version because it's much lighter than textured. And I don't like dark maps. I also like maps that are textured... so I'd say go for textured if you light up the map! :D

Hmm okay, I'll need to spend some time to light everything properly and fix the numbering... and also to figure out what textures to use on the different platforms. Thanks for the feedback!  :)
I updated my feedback to include extra things as well as some more jump numbers you missed :3
The Rat Master