UPDATE: It seems the original idea I had induced micro-stutter, so I have updated the post to fix this!The November 20, 2014 patch for TF2 (
https://wiki.teamfortress.com/wiki/November_20,_2014_Patch) contained, among other things, this change:
- Added a check to prevent building in trigger_hurt areas
I have noticed that this has broken the "engineer compatibility" with many jump maps, since a lot of maps have a big trigger_hurt around the entire map with a negative damage amount to keep the player constantly healed.
I don't know if people are aware of this or if there is already a widely known fix for it, but I made one myself and am now posting it here. Instead of using a trigger_hurt I did the following: