So I've finished the second course for my Engineer map!
Map and level soundsExtra info- Red grid floor -> Build anything
- Blue grid floor -> Build teleporters only
- Blue/White checkered floor -> Build sentries and dispensers only
- Black grid floor -> Cannot build/stand
Handy little guide can be found
here (Click to view image)
Changelog25/12/2014- Added jump 10 for Course B
- Added Red spawn
- Added teleports for each course start/end point to spawn
22/12/2014- Added jumps 8 and 9
- Added hints for jumps 7, 8 and 9
- Removed all trigger_hurts
19/12/2014- Added jump 7
- Made a proper spawn room
- Added floor guide to spawn room
16/12/2014- Added jumps 4, 5 and 6
- Fixed an issue with ammo regen
- Fixed teleport issue on #4
- Altered jump B1
- Added a hint system for each jump
Video of first courseThe first course (A) contains 10 jumps, whereas the second course (B) contains 10 jumps as well. Course A can be done with either a Level 1 Sentry or a Level 3 Sentry, however Course B will require some use of just a Level 3 Sentry.
NOTE: On jump #7 for Course B you have to fire your sentry rockets towards the lit up "x"...that's where the magic happens
Feedback and testing would be much appreciated...as every jumper has their own style!