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Demo Nerf (NEW FIX?)

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Poll

Does old_radiusdamage 1 work?

Yes
2 (15.4%)
No
1 (7.7%)
poop
10 (76.9%)

Total Members Voted: 11

ehhx

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Soooo new update valve made.. I'll leave this here to collect opinions

-Demoman Changes
Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

-Stickybomb Launcher
Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
Stickybombs now have a more visible trail while traveling through the air
Stickybombs arm particle is slightly more visible

-Grenade Launcher (For the more unconventional jumps / weird airpogos. This should probably carry on to the one using it to jump too)
Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.

Edit
Tempus status.
Sticky nerf > reverted > valve claims to have reverted > tempus resets to new/normal sticky values > new claims that it has not been properly reverted > wait and see

How to revert offline
Set up a virtual server with SourceMod
sm_cvar tf_sticky_airdet_radius 1.0
sm_cvar tf_sticky_radius_ramp_time 0
Done. There are TONS of tutorials on how to do that so go look it up yourself.

How to revert (online too?)

old_radiusdamage 1

Put that into the console and please leave feedback
« Last Edit: March 02, 2015, 08:12:09 AM by ehhx »


John

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-Demoman Changes
Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
-Stickybomb Launcher
Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.

these are the only two things that matter to jumping from this update

two-sticky jumping is same old same old
vert airpogo is apparently unchanged

the only question remaining is really just horizontal airpogo, though if people are using the center of the blast, then nothing changes. this just really changes airpogo using the very edge of the blast for stickies...

which is probably what everyone does so yeah rip demomen

(now the question is do we adapt to the new changes or do we change the cvars?)

sm_cvar tf_sticky_airdet_radius 1.0
sm_cvar tf_sticky_radius_ramp_time 0
« Last Edit: December 22, 2014, 09:39:39 PM by John »


Vexon

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RIP demo

Horizontal and going down then up is really hard now, and double sticky airpogo doesn't really do much now in terms of boost you upwards...i guess, that's just what I've heard.

#bringbackdemojumping2014
5:01 PM - john | jump.tf: 👌


RNC1839

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Valve never gave a shit about jumping anyway so I'm not surprised. The only good thing they did was the sticky and rocket jumpers and 1 of them is completely useless now.


jondyj

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I'd like to take a moment of silence to honor those of us who died on this day, may you rest easy. You will not be forgotten.








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obsidiian

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From what I've seen, blast volume is actually reduced by 47%... at least according to some other people.  I haven't done the math myself but if this is true, it is a really big deal.


internal

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does the jumper still works ?
It would be kind of cool that Valve would give a fuck about this community and actually allowed the jumper to use more than 3 stickies keeping the old mechanics i guess ...


Zigzati

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inb4 Valve slightly reduces pushback of rockets and makes ctapping and wallpogo completely impossible


Torii

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nolem

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I don't know enough myself but I made a post on alliedmodders to try and see if there is a way to get a plugin to revert it or something.


John

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I don't know enough myself but I made a post on alliedmodders to try and see if there is a way to get a plugin to revert it or something.

There is no need for  a mod:
sm_cvar tf_sticky_airdet_radius 1.0
sm_cvar tf_sticky_radius_ramp_time 0

the issue is if you do this then you basically split jumping into old demos vs new demos

i would propose that valve makes it so that >self< det radius is still full, while the det radius for everything else is what it is now. it favors both parties.


RNC1839

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i would propose that valve makes it so that >self< det radius is still full

The only sane option. But volvo hates us. so it's not going to happen


Zigzati

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About the blast volume stuff, what does that do and how does it affect stuff?


879m

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Can the blast radius be increased over the old radius? If so, slight improvements on runs that don't look like cheating but actually are ahoy.


RNC1839

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Can the blast radius be increased over the old radius? If so, slight improvements on runs that don't look like cheating but actually are ahoy.
Demos keep track of all server side cvars so detecting a cheat will be easy.