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jump_Cyan_a1

CyanBoterham

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Here is a new download link. Let me know if you still die at some places.
Last jump is a quint that kills me. I put a triggerhurt there but it doesn't help? Any fixes?

To do:
-Add hurt more hurtboxes so people stop dieing
-Number my jumps
-make an extra room at the end

Let me know what you guys think should be changed, how to improve some jumps if you feel like it.

Red team plays the map.

Download link: https://www.dropbox.com/s/579cr8uw9azbzch/jump_cyan_b1.zip?dl=0

Thanks to hula for helping me test jumps.
« Last Edit: January 30, 2015, 08:33:16 AM by CyanBoterham »


RNC1839

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Always add a suffix to your map name unless you're 100% done with it. _b1 or _a1 that kinda thing.


Cyan

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So I'm not a mapper but from a jumpers standpoint, these textures need to be changed. Maybe not even a texture change, just do something so that the walls don't seem to blend together. Maybe some lights so we can see shadows or something. I just found some jumps confusing only because of how the surfaces seemed to blend into one.


CyanBoterham

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Yes, i realise the current texture warps strangely into the distance, but i was planning on changing textures once i had my jumps done. Same with the lighting. I guess i might change them sooner because a lot of people say this.
Did the jumps themself work good for you?


Cyan

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Yeah the jumps themselves were pretty fun. Some of them reminded of of 4starters alot. My fave jump was probably the telesync surf one.


Dr. Heinz

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Good map so far, and as you said, the last jump is pretty bad, bad spacing.

And you still didn't add a suffix, you just added one to the map you put your jump in, not to the .bsp itself.


CyanBoterham

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Cyan

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Textures are a lot better. I noticed a bug on the jump that consists of 2 skips. If you walk right off the starting platform you don't hit the tele trigger and I can just walk along the bottom. This doesn't make it any easier to beat the jump as there are walls in your why and when you attempt to rocket jump out you then get teled. It is more of just an annoyance.


CyanBoterham

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i had already fixed that in my current version ^.^


Dystopia

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The top of your doors are not textured, the start platforms are small and wheres the regen? The jump ideas are pretty okay, just that for some stages you just keep flying off the start platform if you failed the jump because the platforms are too small. The first telesync on the wall can be done without the second wall if you just telesync on the 1st platform. Also I think you should try to make your rooms bigger.


CyanBoterham

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I have no idea why the top of my doors aren't textured since theyre just a standard block with full black texture. Ill try to fix this in the end. Also i put regen everywhere you need it normally? Where did you not get regen?


Kendrick.

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i just feel low ceiling at sync ss + lucky regen  , did you put nodraw on top of door?
Boom Boom


Dr. Heinz

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Also i put regen everywhere you need it normally? Where did you not get regen?
Sometimes you don't have enough rocket on the telesync-surf-ramp jump, if you fail it at a wrong moment so the regen doesn't kick in yet.
Same with the 4 rocket wallclimb into a triple.


CyanBoterham

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Alright thanks guys for the heads up, i will fix the regen.
And about the doors, no i did not use nodraw. Just picked the color black and i made a block. :/


Dystopia

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By regen i meant health. i almost died multiple times because i do not use the gunboats when jumping and sometimes im too lazy to overheal myself. Put a trigger_hurt over all your stages and set the damage to something like -1000?