Last jump is a quint that kills me. I put a triggerhurt there but it doesn't help? Any fixes?
And in case you haven't found a fix for this, this is what I did for my double speedshot (and what Sausage did for his double speedshot on jump_waves):
1. Add a big brush around where you want to heal the player
2. Texture with
tools/toolstrigger3. Tie to a
trigger_multiple entity
4. In the
Outputs, add a new output, "My output named" should be
OnStartTouch5. Set the "Targets entities named" to
!activator6. Set "Via this input" to
AddOutput--this may be the default (I forget)
7. Set "With a parameter override of" to
health 500When the player touches the trigger brush, it will fire the "OnStartTouch" output. It affects the "!activator," which is a built-in thing to reference the person that triggers it. In this case, it's the player. When that happens, it issues the "health 500" command, which
sets (not buffs) the activator's health to 500. (Replace with whatever value makes sense for you.)
As you test, I'd recommend rolling with a rocket launcher (not rocket jumper) and no gunboats. That way you know the most damage your jumpers will take. If you tune to that, no one should ever die.