you can stand on the walls at the start and the tele from the previous level extends into the transition
you cant actually surf these ramps, need to make the angle larger
you can shoot the wall on the left (but not the right)
you can also stand at the top of the ramps on the right, this happens throughout the map and you can fix it by making the ramp clip through the wall so there isnt a 1 unit tip to stand on.
lots of issues here. you can shoot the entire left wall, and can shoot the right after the red line, you can also stand on the sides of each of those fences.
no matching tele on the left
not really sure what happened here, but this should be an easy fix, dragging the vertices of the ramp to match those from the next brush
so theres a lot going on here.
firstly the tele dest is really poorly placed, its angled and is too far off the ground so you can get caught in an infinite loop of flying out of the dest and hitting the tele in front because it conserves momentum. you can ctap from the middle bit over the double straight to the end, its also the same texture for nonades and shootable. and on the left the nonades isnt touching the wall so it doesnt do anything.
ramp needs to be clipped inside the wall so you cant stand on top of it, you can also wallshot up to it from the bit below, without doing the strat
the tele dest on this jump is also incredibly annoying, just make it straight at a flat z angle.
not sure what happened here
the end door tele also is very bad, needs to cover everything