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jump_something_redo_final

Miagui · 32 · 6816

Miagui

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added v7 of jump_something
change log: Fixed 21 and 22 ceiling
                  last jump in hard course have a better position
download: https://mega.co.nz/#!BsU0wK4L!RamYawaCyTiEsYCWB4O3DgzrcrWtgaF6A4G1K_Huuac
« Last Edit: January 10, 2015, 01:40:46 PM by Miagui »


Dr. Heinz

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I think for the last jump, you should just let yourself face forward when you exit the telport, thats a way more natural position imo.


Miagui

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Added rc1 for jump_something
Change Log : Changed All Textures
                    Changed some jumps
                    Added 4 jumps in Easy Course and 1 in Hard course
                    Changed other things that i can't remember
Download: https://mega.co.nz/#!wkkxhLQR!RuA5KZm5BeG55DPCGdx1WXmw2CSaqcDR_9_noTDoNmw
« Last Edit: January 21, 2015, 05:39:12 PM by Miagui »



Dr. Heinz

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Miagui

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Update to redo

Changes:
Added a timer
Fixed places without func_nogrenades
All courses reworked: new jumps and textures to each course
Added/changed speedrun strats
and other things

Spoiler (click to show/hide)

Download: https://drive.google.com/file/d/0B-Qd6dXOu4WDWE11aktEc3RQckk/view


Dr. Heinz

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scotch

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Miagui

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updated to redo_b2

Changes:

- Made jump progression overall better, specially on course 4
--- Last jump is now harder; first c4 jump is easier; jump order changed.

- Course 3/4 jumps are more consistent;
- A few changes in jump strats
- Lightmap: Changed from 128 to 64 to almost all brushes

DOWNLOAD: https://drive.google.com/file/d/1XXY1u3ieqr8UAyVKPIoi4-ZnpasE6KQ3/view


scotch

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these seem like good changes. I think overall the map needs better lighting and better texture clarity. C2 really suffers from this as the textures to differentiate nonades/tele/shootable/safe brushes are very similar in terms of colour.
C1
Spoiler (click to show/hide)

C2
Spoiler (click to show/hide)

C3
Spoiler (click to show/hide)

C4
Spoiler (click to show/hide)


Miagui

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jump_something_redo_b3 has been released

Changes:
Overall, fixed all problems mentioned by scotch, and

- Better lightmaps in displacements
- Changed jump difficulty on C3
- Better lighting at C2
- Added text to help players on some jumps
- Little aesthetic changes

DOWNLOAD: https://drive.google.com/file/d/1Qe5CJLVF_3Zp7zM-tAJkYOSH0NuM4BTi/view


Miagui

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jump_something_redo_final released

DOWNLOAD:
https://drive.google.com/file/d/1PDSlg8ONsn8KraFV_uB21HTjU-Kjobnf/view

Changes:

* General:
- teleporter placements adjusted to be 1 grid size, and angles are straight
- changed skybox
- better connections

* Course 1:
- material and brush changed

* Course 2:
- changes to map structure, including lighting, textures, brushes and props
- better detailing

* Course 3:
- changes to map structure, including lighting, textures, brushes and props
- better detailing
- jump 1, 2, 3, 5, 6 changed

* Course 4:
- changes to map structure, including lighting, textures, brushes and props
- better detailling
- new jump (31)
- jumps 1, 2, 3, 5, 6, 8 changed

See changes:

Spoiler (click to show/hide)

If there is no major bug with the map, i'd say it's ready to replace the old jump_something in tempus
« Last Edit: July 31, 2018, 09:03:52 PM by Miagui »


Klowwd

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Epic remake. There were some missing textures for the phase walls on c4 last and they're all over in c5. Try compiling using compilepal, that might work. I don't really want to play anymore until the textures are fixed, but the first four courses are really nice. I love what you've done with the map!


Miagui

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@Edit: The link was wrong with missing textures version. Now i changed and hopefully should be alright
« Last Edit: July 30, 2018, 04:41:07 PM by Miagui »