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jump_claustro

plep · 22 · 4610

plep

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Jump_claustro_final

My first map ever 8) It took waaaay much longer than I thought but "hopefully, it would have been worth the wait" !

Showcase of a few intended ways

Full jumpthrough of the map by Dr. Heinz

Download : final version

Spoiler (click to show/hide)

Soldier map with 16 jumps.
Difficulty : Intermediate / Expert.
Drexen's timer.
« Last Edit: July 12, 2015, 11:56:53 AM by Sir Plopy »


sitood

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buhnanuh

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Trude

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Love high contrast maps. I'm guessing Soldier?


ReMaXeD

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looks pretty(visually reminds me of fauvism and waves). quit teasing us though, post the map!  >:(




plep

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Yes, soldier map.

No, you'll have to wait a bit more.
I have so much shit to do these days...


(also Im lazy)



plep

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The map is out now in its first public version !
The final version will come when I had enough feedback to complete it :D

Have fun testing it 8)


jondyj

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oh.. so thats why its called claustro.....


sitood

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I got stuck after beating 13
Spoiler (click to show/hide)

Also, 11 and 15 really need some explanation.


plep

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I got stuck after beating 13
Spoiler (click to show/hide)


Gonna be fixed in the next version.
11 is based on bounces. Just keep it in mind. ;D


sitood

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I got stuck after beating 13
Spoiler (click to show/hide)


Gonna be fixed in the next version.
11 is based on bounces. Just keep it in mind. ;D

I mean, it took me some time to realize where the button is.


plep

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ikr its part of the comprehension thingy you know, you have to search a bit to understand. ;D

Anyway, I have been very busy this week and I think I'll release the next version of the map in only 2 weeks or something like that.


BQE

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Jumps should be difficult because the elements that comprise them are difficult to pull off - individually difficult elements or a series of easy/intermediate elements that become difficult when put in succession.  NOT because the jump is confusing.  It should take only a few attempts to figure out what is intended.