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jump_claustro

plep · 22 · 4609

plep

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Jumps should be difficult because the elements that comprise them are difficult to pull off - individually difficult elements or a series of easy/intermediate elements that become difficult when put in succession.  NOT because the jump is confusing.  It should take only a few attempts to figure out what is intended.

jump_sor by exile 8)



plep

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So?

Just saying that a map can be hard to understand and confusing at first but still be a good map, jump_sor was a good example I think.

Btw that's how I like jump maps : confusing at first and then ure proud coz you found how-to-do-that-fucking-thing.
Anyway !

New version is coming soon with a showcase (except if someone wants to do it, contact me on Steam if so). Stay tuned ;D


Dr. Heinz

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sor isnt hard to understand, its pretty straight forward


plep

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Updated main post with showcase of some confusing jumps + new download link (final).


Dr. Heinz

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Why did you show 6 as random pogo bounce? While you can consistantly hit it with a ceiling bounce, that's just dumb.


plep

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Why did you show 6 as random pogo bounce? While you can consistantly hit it with a ceiling bounce, that's just dumb.

Yes. I first created this jump for a random pogo bounce but later I thought about speedruns and I was like "ok, lets put a consistant bounce there". And now everyone knows about this one and actually there are several hidden bounces and strats all around the map. I just did this video to show how I first thought about those specific jumps.  :(