So I'm attempting to make my first map, having courses completable for beginners, but also interesting for speedrunners, hense I'm making my map with two separate mindsets.
I have some questions for you guys but first let me show you/explain my map.
I would
like to make this map have 9 courses with 6 stages and one bonus per level, so far I have completed the beta for courses 1 and 2 and am working on courses 3 and 4.
Here is a short vidya of the first 2 courses but keep in mind these jumps are totally subject to change.
ok and course 4
The colors of my map are based off a game called velocibox which has 4 colors per level.
There are two wall colors, one collectable color and one obstacle color.
The gridless walls and floors will absorb rockets. The "obstacle colored" brushes will teleport you back to the start of the jump.
Course1 (beta):
Beginners: Verticle Walls
Speedrunners: Do a quint to get you started off with a good time, make sure you use /setstart and /restart wisely
however I've tested it, you can get to the top with a triple, so I might change it around so you can only get to the top with a quint or rather get a significantly better timeCourse2 (beta):
Beginners: Horizontal Walls
Speedrunners: Chain some speedshots to start your speed and finish up maintaining with some rampslides and walls
Course3: (alpha/1 jump half done)
Beginners: Strafe Course
Speedrunners: I want to include some bounces or edgebugs along the way but im thinking of other ideas in the meantime
Course4: (alpha/3 jumps almost done)
Beginners: Pogo Course
Speedrunners: speedpogo, keep your speed to skip jump2 and stay on the top of the walls for jump3.
Q1 I'll start out with a question I have for course4.Heres a picture of first 2 and a half jumps for course4
http://steamcommunity.com/sharedfiles/filedetails/?id=378069807Basically for jump 3 (left side of picture) you can either go under and do a single-path maze sort of pogo or stay on top if you can and save time.
I want it to work so you do a sort of speedpogo at the beginning, possibly doing a speedshot right before jump 2 and go onto the top of jump3.... somehow. Either I want it to make it so you can reach it and keep speedpogoing, have to do a 2-rocket catch, or have to do a 2-rocket floor sync so you can get up top. I would like to do a catch but since your speedpogoing fast I think most of the time you would be going faster than your rocket so your rocket reaches at the very least a half second too late for the catch.
Am I just doing spacing wrong for the catch? Do you think it is possible to do a fast speedpogo>catch? Do you think a floorsync would ruin the flow of "gotta go fast"-esque style I imagined this course to have, if it matters? Do you have any other ideas to maintain speed and get on top of jump3?
Q2 Next question: Should I make the outer walls in course1 rocketable, or keep them absorbing rockets?
Q3 Next question: So heres a list of course ideas I have:
1 Veriticle Wall (done-ish)
2 Horizontal Wall (done-ish)
3 Strafes
4 Pogos
5 Syncs
6 Water Jumps
7 Jurfs
8
9
(ok not really a question just give me your opinion)
Tell me what you think my 9 courses' themes should be!
Q4 Next question:A friend keeps telling me that its hard to distinguish rocketable walls from unrocketable walls, do you think this is the case? personally I saw no problem but i'll have to change it if everyone seems to think thats the case.
Q5 Next question:Heres a list of a few things I'd like to include in the "speedrunny" style of doing the map:
-Quint (done-ish)
-Speedshot chain (done :3)
-Bounce
-Edgebug
-Catches (wall + floor)
-Skips/Speedpogos
What else should I include? I want to be as diverse as I can possibly be in my map, so share any ideas!
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Lastly ANY suggestions to this map not relevant to my questions would be appreciated too
Note:I might also put up an upload for this map but I'd like it if servers keep it off until im finished. As of the moment there is no norocket brushes, teleport brushes, regen brushes, etc so you'd have to have regen, just not shoot the blank walls, and just use noclip
edit:ugh put in wrong forum. sorry
edit2: added custom rocket trails/explosions