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Point file lines through brushes

Trude

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Should have seen this coming. Now that I've started working with water, the leaks have come out in force. I've been fixing them one at a time until coming across this one.

http://www.tf2jump.com/tf2jumpforums/forums.tf2jump.com/index.php/topic,1972.0.html

Duppy did an editorial on trigger leaks and where to place their origin point. Yet this point file points from the trigger's origin, straight through a brush instead of weaving into the leak. I'm not sure if this means there is a gap somewhere or the compiler is wrong.


Trude

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I am the fucking master of solving my own problems after asking for help. Instead of checking the roof for another gap, I re-made the whole thing, sealing everything for certain. Do leaks cause the compiler to skip processes (other than water)? Because it takes far longer to compile now that it's leak free.


Torii

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When your map leaks, it skips vvis and part of vrad. Though it skips these sections, the compiling will take ungodly long to complete. A leaked compile should take more time than a non-leaked one, by my experience anyway.