Hi Dr. Keks, thanks for your excellent feedback. I'll be taking it all in to account as I make changes for a2, but I thought I'd respond to each of your thoughts so you can see where I'm at:
#8: I may put something in to prevent this, but it's inevitable in most cases that some jumps can be spawn-synced. I believe that doing it properly would be quicker (and probably syncing straight from the bounce even quicker), so I'm less worried.
#9: The intended way is a single to single, and as it's a showcase I should have presented it that way. I just got excited and wanted to show off a possible speedrun strat.
#10: Have you tried adjusting your rocket angle on the last skip platform? On some occasions I've even been able to utilize two rockets off the ramp, so not had quite the same problems as you have. However, making it bigger could be worthwhile anyway... and I'll fix the pesky nodraw!
#13: It was originally a double, that jump has been changed more than any other - I may consider a further change.
#15: Fair point, especially seeing as you've just come from 14! I will have a think about that
#16: Again, like with #8, I'm most concerned if the cheated method is both quicker and easier, which in this case I don't think it is.