Forums

Pages: [1]
Author Topic: Waterfalls in hammer  (Read 321 times)
Fly
**

Posts: 56
Hi
I'm making a second (much better) map.  I'd like to add in a waterfall though and I've got no idea how.  If all goes well I'd like it to look like these:

https://www.youtube.com/watch?feature=player_embedded&v=U3Pes9NeuxA
« Last Edit: May 06, 2013, 10:43:01 PM by Obsidian »
   
Rocketman
*****

Posts: 518
No tears now; only dreams
That's a prop.

You got hammer working?!?!?! also what's your first map :O

If it was working I'd just upload this waterfall with the particle system/soundscape all set up for you to use. Maybe someone can tell you the exact entity names and shit cuz I honestly cant remember.


---------------------------
   
Offline  duppy
Fly
**

Posts: 99
Make a prop_static entity, right click its properties, go to World Model and press the Browse button...that will pop open the Model Browser where you can filter for "waterfall".

@Afterglow: Hammer works with SteamPipe now, although not perfectly yet.  It's in beta, so you have to opt in.  More info here.
   
0 Members and 1 Guest are viewing this topic.
Pages: [1]
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC