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Author Topic: Hide what's behind a Skybox Brush?  (Read 949 times)
Offline  Guyyst
Fly
**

Posts: 61
http://puu.sh/397Se.jpg

As seen in the Screenshot, you can see what's behind that skybox.
Is there any way to make it just showing the sky?
   
Offline  X_DIAS
Rocketman
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Posts: 643
The world is a cube
we'll talk
   
Fly
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Posts: 55
video games
I'd like to know this too, but I have a shitty workaround
   
Rocketman
*****

Posts: 518
No tears now; only dreams
hints and skips... honestly I could never get them to work properly though, maybe I'm not using them correctly. I find areaportal to work pretty well though.

https://www.youtube.com/watch?v=31hZH-RCwGM


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Maggot
*

Posts: 49
map your map, so you don't have stuff behind skyboxes... thats pretty much the only good and valid fix.

for the example pic you posted: dont put a flat skybox on top, make it a bit higher, model the outlines of the area you see into the skybox, and put the sky around it.

makes the map look a lot more convincing, too... as its a bit weird to walk through a door and suddenly see a room thats bigger, than it looked before entering...


gg, happy mapping :3
   
Offline  Drexen
Rocketeer
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Posts: 282
Like afterglow said, yeah you can use hint brushes/areaportals to prevent the visleafs behind the skybox from drawing
   
Offline  Guyyst
Fly
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Posts: 61
Like afterglow said, yeah you can use hint brushes/areaportals to prevent the visleafs behind the skybox from drawing

gonna try to get into hint/skip then, thanks <3
   
Offline  Shunix
Soldier
***

Posts: 167
Awooooo!
seeeee i told you 8)


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Offline  Guyyst
Fly
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Posts: 61
seeeee i told you 8)

Says the guy who didn't know how to turn lights off! 
   
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