Decided to make this video to show the process of how I go about detailing jumps, and more importantly shows the state of them when I'm testing at the beginning. The video is rendered at 10x speed, so it was roughly 4/5 hours of mapping. I was getting pretty rushed at the end, and could easily spend more hours polishing it.
Here's a download link to the bsp and vmf: https://mega.co.nz/#!mIQhCKKY!YyrPxEGp6P2DJsrSPHuwIQ1YztFVWANVzqmo2G8cJEEAnd now for some info on the map. In the video I have custom textures for teleports, regens and hurts, but they're all just triggers in the uploaded vmf. Also in the vmf there is no trigger hurt. I regenerate the players health using a logic_timer, but this method will only work when there is only one client. You can also cheat the jump with just two stickies, but where would the fun in that be. And another thing on cheating, I didn't bother with player clipping, which you should always do especially when there are large amounts of displacements. Special thanks to afterglow and dias.
« Last Edit: April 13, 2013, 11:28:23 AM by Drexen »
|