1. Please put a trigger_hurt brush surrounding your map so we don't die after syncs, fall damage, etc 2. No cap point for either courses  Easy course jumps are reaaaally easy and there're no jump numbers in both courses As for hard course, - I like jump1 - jump2, I assume it's a skip to sync? I did it by skipping and crouch-syncing at the bottom. I'd also assume that being able to shoot the ending plat is unintended. - jump8 the wall sticks outs slightly and you can clip on it, also the distance is rather short (did a water sync) - jump9, the double is a kinda redundant detailwise, I dunno I guess oddly-shaped, non-toolsblack teleport doors just seem weird to me. Can't say much 'bout the textures cuz I've been using a lot of dev myself :x. tut on placing a trigger_hurt http://forums.tf2jump.com/index.php/topic,499.0.htmltut on placing cps http://forums.tf2jump.com/index.php/topic,505.0.html
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