pfff less... the map runs perfectly ingame cos all jumps are seperate rooms, it's just some arbitrary limit in the code
imma gonna make jump_101 again one day... non detailed, but should be possible then !
as for rvr, i'll likely leave 2nd course mostly with the same brushes as is, and make some more displacements, then make the freestyle room bigger, and hopefully stay under the hard-limits
and to quba: true dat, vertexes 46988/65536 563856/786432 (71.7%) , so that would fill pretty darn fast, but still i can at least exchange a bit more brushes for vertices, and do a little bit more with stuff (tho also not sure those displacements actually count toward that)
« Last Edit: August 18, 2013, 07:00:37 AM by CrancK »
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