I started with that but that only initialises once, my script sets impulse 101 on loop so that for wall climbs or pogos or we that you hold mouse click down for it also works, if you're demo pogoing you probably wouldn't have noticed since it will work every click. As for binding hurt me just putting it in console suffices. Edit: Also as for being complicated it can be stripped down to: alias impulse_bind "impulse 101;wait 2;impulse_run" alias impulse_alias "alias impulse_run impulse_bind" Then just put impulse_alias;impulse_run in console and it will work, I just didn't want impulse 101 being set while I didn't have my left mouse held down, as without the toggle it will just run endlessly until you manually put alias impulse_stop "alias impulse_run" into console
« Last Edit: August 30, 2013, 07:26:22 AM by Tilted »
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