Forums

Pages: [1]
Author Topic: VRAD Help  (Read 96 times)
Maggot
*

Posts: 17
Heya there,

Whenever I make a room around the size of 2600+ units in width or height...VRAD always seems to herp and crash when compiling. I have stuck hint brushes within the room and/or to the entrance of the room and it still crashes.

It's becoming rather annoying as I am nearing completion for my jump map :S

Any help would be much appreciated.

Edit:

Compile log...

Spoiler (click to show/hide)
« Last Edit: November 15, 2013, 01:29:18 AM by Duskshard »


---------------------------
~ Best part of living is toying with the reality that surrounds you ~
   
Offline  Torii
Soldier
***

Posts: 108
Whirlwind "Torii Hurricane"
AFAIK hint/skip does nothing to vrad, only vvis (edit: and vbsp).

Decrease the lightmap scale of the really large brushes. I usually reduce the entire map's lightmaps if rad size becomes too big though, go to Edit > Select All (I think), bring up the face edit sheet and put a number like 24 or something into the lightmap scale entry.
« Last Edit: November 15, 2013, 01:40:31 AM by Torii »


---------------------------
   
Maggot
*

Posts: 17
the lightmap scale of the really large brushes. I usually reduce the entire map's lightmaps if rad size becomes too big though, go to Edit > Select All (I think), bring up the face edit sheet and put a number like 24 or something into the lightmap scale entry.
Thank you very much.  ;D

It works.


---------------------------
~ Best part of living is toying with the reality that surrounds you ~
   
Offline  Drexen
Rocketeer
***

Posts: 282
Yeah, as always, when it fails here

BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...

you gotta increase your lightmap scale value on your brushes. just means theres too much light data for the mp
   
0 Members and 1 Guest are viewing this topic.
Pages: [1]
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC