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Author Topic: Those weird glasses  (Read 664 times)
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
How to make all the different kinds of glass where something can go through?

i know how to make stuff go through but not players, which is by making the brush itself a func_illusionary/func_brush, and around it make a playerclip

but how to make it so the player can go through but not the rocket/sticky/conc?
physbox_multiplayer i heard? and lots of setting had to be set in that? Matti explained it to me once, but it might be nice to have it somewhere where i can read it back, since i forgot  ::)

also, physbox is a moveable thing right? (bit annoying to use)
« Last Edit: December 27, 2010, 02:33:53 AM by CrancK »


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Offline  Drexen
Rocketeer
***

Posts: 282
use 'tools/toolsblockbullets'  ;D

and so the player knows where it is make a glass brush a func_illusionary
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
ahh, thats much much easier


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Offline  Diddy
Rocketeer
****

Posts: 297
My question is how do you do the walls which rockets pass through but players do not?  I know Cranck said to make it a func_illusianary (which I did) but I can't get the playerclip (all I did was add the texture, I don't know what to do after that) to keep me from going through the wall as well.  How do you get them to work?

Also, one more thing then I should be good, how do you keep from getting stuck in teles?  Like when you jump, the miss, and then you tele back to where you should, but you are stuck there for a second or two.  How do you keep that from happening?
« Last Edit: August 20, 2011, 09:36:25 AM by DiddyKong FTW »


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some people just shouldnt be aloud to have internet accesss
   
Offline  QuBA
Soldier
***

Posts: 134
My question is how do you do the walls which rockets pass through but players do not?  I know Cranck said to make it a func_illusianary (which I did) but I can't get the playerclip (all I did was add the texture, I don't know what to do after that) to keep me from going through the wall as well.  How do you get them to work?

Just add a brush and give it the playerclip-texture, there's nothing more to it really...

Also, one more thing then I should be good, how do you keep from getting stuck in teles?  Like when you jump, the miss, and then you tele back to where you should, but you are stuck there for a second or two.  How do you keep that from happening?

The teleport destination should be slightly above the ground.
   
Offline  Drexen
Rocketeer
***

Posts: 282
ok... about the walls. just make one wall, with the texture you want the players to see, and make it a func_illusionary, then make another wall, that overlaps the first one, and give it the tools/toolsplayerclip texture, easy stuff.

and about the teleport destinations, the info_teleport_destination entity should be about 4 units off the ground.


edit: damn you quba your too fast
   
Offline  Wolsk
Rocketeer
****

Posts: 301
i love you
about the teleport destinations, the info_teleport_destination entity should be about 4 units off the ground.
I always make mine exactly 1 pixel off the ground. C:

And CrancK, thanks for asking.
I was wondering also.


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klanana:  I DID NOT EAT THE CAT
dellort: This mod is pretty cool, just wish the devs would fix the bug that allows MIKE to play on it.
   
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