Some standard jumps: i use numbers as in beep count, 1 = on first beep, 3 = 3rd beep,
-drop conc, prime 2nd asap, jump on 3.5 (standard conc to handheld)
-drop conc, throw 2nd forward on 2nd beep (of first), prime 3rd if needed whenever, jump just after 3rd beep (speedvariant, used for tunnels)
-drop conc, throw 2nd forward and up on 2.5, prime 3rd if needed whenever, jump on 3.5 (height variant, used for shorter tunnel to go up on the 2nd conc)
-drop conc, prime 2nd on 2nd beep, throw 2nd on 3, jump just after 3 (is a setup for if theres no floor for a conc to lie on)
-prime conc, jump off platform just after 3rd beep, drop conc immediatly after jump (standard setup for going into a juggle(airpogo) and easiest way to get a "perfect" conc (perfect conc = max push))
for the rest its mostly different for each jump, although there are things like juggling/airpogo, and airhandhelds, falls and such, which als have "techniques" to do them (but they are not setups for start of jumps, and alot harder to explain)
« Last Edit: December 25, 2010, 04:44:37 AM by CrancK »
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