Forums

Pages: [1]
Author Topic: Graphical glitch (solved)  (Read 592 times)
Maggot
*

Posts: 38
I fixed this by grouping the segments of the ramp together. derp.


http://imgur.com/a/P6d2n

I used the vertex tool to turn a block into a triangular prism. I then used the clipping tool to hack off the bottom and define boundaries for my orange borders. The other one on the map does not have this issue, and there is no error on the other side of the block. Anyone know why this is happening?

EDIT: I grouped all the parts together and the line has shortened to just the middle of the ramp.

EDIT2: I missed a tiny cube in the grouping and now its fine.
« Last Edit: February 03, 2012, 05:31:40 PM by beepbeepboop »
   
Offline  trauma
Maggot
*

Posts: 11
I don't know the answer to your question, but I think the real question is what HUD is that?


---------------------------
   
Maggot
*

Posts: 38
I don't know the answer to your question, but I think the real question is what HUD is that?


Garm3nHUD: http://www.sdx-gaming.eu/?page_id=4097
   
Offline  Drexen
Rocketeer
***

Posts: 282
Try just remaking the ramp, seems just a random geometry bug, no real fix as far as i can see.
   
Fly
**

Posts: 75
2Tired2Pogo
Psh. tanlight is the best
   
0 Members and 1 Guest are viewing this topic.
Pages: [1]
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC