hurt/regen ents cant save you from quads
Now now Drex, there are cvars that can be changed that change the damage and force scales but it requires use of sm_cvar, if a mapper wanted he could setup the commands in a logic_auto on mapspawn to change it so regular rocket launchers were rocket jumpers. Only thing I'm unsure of is if you change the damage if it changes the forcescale from the rocket, AKA change the damage output of the rocket = less push from the explosion? I used to have the cvars but reformatting etc and not backing up the files with the cvar list, it was something like tf_damageforcescale_soldier 10 (default) changing that cmd would change the push from the explosion, could go as far as 15 aka 1.5 times more powerful roughly, not enough to setup doubles.
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