ok well, firstly... are you telling me its now consistent on jumpit? cos when i put it on, it was constantly buggin out, making it more like the old concs then anything else
secondly, throwangle can be changed by sm_nade_throwangle, which previously was... i think about 4.0 or 6.0 instead of 20.0
as for stopping m bounce, on start of jumps, you can simply stand against wall and throw it down, usually it wont go very far, or since on most jumps the tp tps you back to centre of start, if you throw it to the side from that position, itll also usually end up about where you stand, via the bouncing
but yes, i did do it partly for making it like tfc, but my primary reason was to actually be able to use walls, since now it doesnt slow down, when its falling downward and hitting a vertical wall, which it did do previously
Also, the bouncing allows for much more options in prethrows/setups and juggle variations
and basically cos of the fact it can now bounce, i limited the throwspeed (sm_nade_throwspeed) to 625.0, which was 810.0 before, because i only put it so high before because otherwise you couldnt get it far enough, but ofc with bouncing it will, but to get it bouncing easily both forward and when going down and throwing it at walls, it needed the throwangles
i tested it with 4-6 other concers, and they didn't have all that much problems with it, they adapted quite quickly, but hey fuck if the majority on jumpit wants to i can remove the whole bouncyness again (and revert the angle changes and speed, but thats something that can already be done without me)
(although first plz awnser if it is actually consistent on jumpit now, cos after i put it on, and found out that on 3 different servers it acts in 3 different ways, i was a bit... bleh about it all. consistent as in, itll bounce... EVERY time, cos when i put it on, it would intermittedly not bounce like the old concs, whereas on chillout it seems to be ignoring half the code making m still slowdown on hitting walls, and on my server it works perfectly :S, so ye... does it work consistently now on jumpit?
?)