ohw wow.... thats soo many jumps i didnt expect anyone to have any difficulties with + wow.. none of the combo/sync course? that hard? cos like.. at least till after triple -> upstrafe isnt that hard.. is it?
-- The jump (maybe around #4? Not sure) where you have to jump up, then skip up a ramp, then wallshot back to the door which is pretty much above the start. This confused me for a while as to what I was supposed to do, I was trying to double back through the hole between the start wall and the floor of the door area. Maybe I'm just retarded.
-true that it may not be entirely obvious what to do... maybe ill add flying arrows to it or something...?
The one with a bunch of small surf ramps and mesh grates where you kinda jump down and around. I had no idea wtf to do, I ended up just setting up on each ramp and jumping off it to the next one, then standing on top of the last ramp and jumping to the goal.
-the one with the small surfs is just.. a jurf, and not hard.. cos like you can easily overshoot the ending but ohwell
The jump where you go up a diagonal stripe on one wall, then the other wall: I gave up after like 10 minutes. Dunno if I'm just bad, but I could not ever get the last jump back to the door, it's so fucking awkward to have to be moving quite fast to the left and then instantly jump to the right.
-hmm, i could put it later, already placed it later then i put it originally though + it is one of the easier ones as far as strafing is concerned
The jump immediately after the one described above, where you skip off little struts, is way too easy for where it is. Did it second attempt.
-guess that's true, though initially a lot of people were having lots of problems with the struts being small
Skipping up small platforms while dodging pillars: fuck that. Another super difficult one.
-super difficult? wtF? thats like... not hard... ehh i think.. anyway...
Double into left-right walls up: again couldn't do it given a few minutes.
-on normal course there are no doubles... i think (ofc you can do a double, but not needed)
and superhard... meh you can wallpogo it up so.. not that hard
Walls with the > < to pass through between them -- tough.
-yes thats what i think aswell, is why i put it so late in the course, even though its only 3 or 4 rockets
Long U shaped jump with small walls -- the fuck. Are you supposed to tele double or something?
-hmmm not entirely sure which one you are reffering to, but again, afaik no doubles needed on normal course
Last jump: Easier than a lot of the ones before it. The size of the gaps in those struts is kinda gay though.
-true, but they'll stay to make getting to other ending harder, since otherwise it'd be too easy
easier though? hmmm... i could put it earlier... hmmm
Fuck this. All of it. I just had to laugh while noclipping through the last two, there's just no way.
last one i've only done once fully, but since a11 it's like 100x easier, getting to endpart shouldnt be too hard and hell even if it is, final jump should be hard ^^
one before that though, isnt that hard.. just a bunch of doubles and one triple, and a little bit of strafing, think of it like that jump_momentum bonus jump, but with a triple and some strafing added
definitly thanks for feedback though