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Messages - VoiDeD

Pages: [1]
1
New Maps / Re: jump_competitive_b1
« on: November 08, 2013, 05:52:21 PM »
My recommendation for this map is that you remove the point_servercommand and point_clientcommand entities and instead ship a cfg file alongside your map.

As a server operator I have a distinct dislike for any map that modifies server settings without giving the operator any chance to intervene (using entspy or similar to remove the entity is a particular pain).

And as a player, you're setting glow_outline_effect_enable to zero which, as far as I can see, will effectively permanently disable glow effects for players as this is an archived convar that will be saved to config.cfg

2
Sourcemod Information / Re: JumpBig - Jump Plugin
« on: October 28, 2013, 02:37:00 AM »
Specing a player in a race will show their timer (I need help with this one!)



Code: [Select]
#define SPECMODE_NONE 0
#define SPECMODE_FIRSTPERSON 4
#define SPECMODE_3RDPERSON 5
#define SPECMODE_FREELOOK 6

stock GetObserverMode( client )
{
    return GetEntProp( client, Prop_Send, "m_iObserverMode" );
}

stock GetObserverTarget( client )
{
    return GetEntPropEnt( client, Prop_Send, "m_hObserverTarget" );
}

stock bool:IsValidObserverMode( client )
{
    new obsMode = GetObserverMode( client );
    return ( obsMode == SPECMODE_FIRSTPERSON || obsMode == SPECMODE_3RDPERSON );
}

GetObserverTarget will return the player index that `client` is currently spectating, the rest of those stocks should be straight forward.

You can also use the IsClientObserver function to check if a given player is spectating or not.

3
New Maps / Re: Jump_nmotion
« on: October 27, 2013, 06:35:25 PM »
I just wanted to get this out so that people on Jump Hell would stop complaining about the damn button

They can be pretty rowdy.. :S

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