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Messages - antihack

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1
General Discussion / Re: Vote - jump_collab
« on: May 08, 2012, 03:28:55 PM »
1) X_Dias (1)
2) Bob (1)
3) 11 (2)
4) Dr.whooo (1)

2
Mapping Tutorials / Re: Smooth curved surf ramps
« on: February 03, 2012, 02:57:33 PM »
But im no expert, cant even get my own ramps to work^^

Well, yours are leagues ahead of what I have so far anyway... I've tried adding more overlap but I still get the occasional bump, even when there's almost a full square of the first ramp hanging over. I'll keep messing around with these until I have a real solution, I guess.

edit - With the vertex alignment method (make ramp, duplicate, rotate, align corners, repeat) and with ramps double the size of my previous ones I've gotten the whole thing to be slightly smoother. This is probably nothing to do with the method and more to do with the fact that there are just half the junctions to balls up on. Still, if I can surf on the thing for ten minutes and find even one glitch in that time, that's too many.

3
Mapping Tutorials / Re: Smooth curved surf ramps
« on: February 02, 2012, 02:27:15 PM »
Ha, hope I'll be able to find them now that the server's down. I'll make a note to ask one of 'em.

In the meantime, anyone else's tips will be much appreciated!

4
Mapping Tutorials / Smooth curved surf ramps
« on: February 02, 2012, 12:57:16 AM »
I need to know how to make absolutely seamless curved surf ramps that will have no chance (or an extremely low chance) of stopping a player mid-surf. I'm attempting to create something akin to the 2nd jump of the first course on BAQu_a2: a large inward circular curve.

My current method is identical to this one
Creating Smooth Outward Curves with Hammer
but all the operations are horizontal rather than vertical, if that makes sense (i.e. rotations on the z-axis, the clip tool is applied from the top view).

However, when I line up the ramps so that the edges are coincident, there's massive and frequent loss of speed; they appear smooth, but they are not smooth at all. Slightly overlapping the edges makes surfing in the overlapped direction smoother, but not without frequent bumps. BAQu's jurfs have the occasional, very rare ramp glitch, but they are nothing like this. Can anyone let me in on the secret to making these things well?

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